Add dedicated crosshair in edit mode
DOCREF loadcrosshair
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@@ -286,6 +286,7 @@ menuitem [] -1
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menuitemslider [Crosshair size: ] 0 50 "$crosshairsize" 5 [] [ crosshairsize $arg1 ]
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menuitem [Change crosshair... ] [ showmenu Crosshairs ]
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menuitem [Change scope crosshair... ] [ showmenu [Scope crosshairs] ]
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menuitem [Change crosshair in edit mode... ] [ showmenu [Edit mode crosshairs] ]
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newmenu Crosshairs
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menudirlist "packages/crosshairs" png [ loadcrosshair default (concatword $arg1 .png) ] 1
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@@ -293,6 +294,9 @@ menudirlist "packages/crosshairs" png [ loadcrosshair default (concatword $arg1
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newmenu [Scope crosshairs]
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menudirlist "packages/crosshairs" png [ loadcrosshair scope (concatword $arg1 .png) ] 1
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newmenu [Edit mode crosshairs]
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menudirlist "packages/crosshairs" png [ loadcrosshair edit (concatword $arg1 .png) ] 1
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newmenu [Alternate edit binds]
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menuitem [Back] [ closecurmenu ]
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menuitem [Click to use alternate edit binds] [ exec config/opt/alternateeditbinds.cfg; closecurmenu ] [ echo (red) See config/opt/alternateeditbinds.cfg ]
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@@ -1094,6 +1094,7 @@ int main(int argc, char **argv)
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crosshairnames[CROSSHAIR_DEFAULT] = "default";
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crosshairnames[CROSSHAIR_TEAMMATE] = "teammate";
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crosshairnames[CROSSHAIR_SCOPE] = "scope";
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crosshairnames[CROSSHAIR_EDIT] = "edit";
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crosshairnames[CROSSHAIR_NUM] = gunnames[NUMGUNS] = "";
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pushscontext(IEXC_CFG);
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@@ -320,6 +320,7 @@ enum
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CROSSHAIR_DEFAULT = NUMGUNS,
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CROSSHAIR_TEAMMATE,
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CROSSHAIR_SCOPE,
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CROSSHAIR_EDIT,
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CROSSHAIR_NUM
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};
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+10
-2
@@ -923,7 +923,11 @@ void weapon::onselecting()
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}
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void weapon::renderhudmodel() { renderhudmodel(owner->lastaction); }
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void weapon::renderaimhelp(bool teamwarning) { drawcrosshair(owner, teamwarning ? CROSSHAIR_TEAMMATE : owner->weaponsel->type); }
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void weapon::renderaimhelp(bool teamwarning)
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{
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if(!editmode) drawcrosshair(owner, teamwarning ? CROSSHAIR_TEAMMATE : owner->weaponsel->type);
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else drawcrosshair(owner, CROSSHAIR_EDIT);
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}
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int weapon::dynspread() { return info.spread; }
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float weapon::dynrecoil() { return info.recoil; }
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bool weapon::selectable() { return this != owner->weaponsel && owner->state == CS_ALIVE && !owner->weaponchanging; }
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@@ -1372,7 +1376,11 @@ void sniperrifle::renderhudmodel() { if(!scoped) weapon::renderhudmodel(); }
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void sniperrifle::renderaimhelp(bool teamwarning)
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{
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if(scoped) drawscope();
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if(scoped || teamwarning) drawcrosshair(owner, teamwarning ? CROSSHAIR_TEAMMATE : CROSSHAIR_SCOPE, NULL, 24.0f);
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if(!editmode)
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{
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if(scoped || teamwarning) drawcrosshair(owner, teamwarning ? CROSSHAIR_TEAMMATE : CROSSHAIR_SCOPE, NULL, 24.0f);
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}
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else drawcrosshair(owner, CROSSHAIR_EDIT);
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}
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void sniperrifle::setscope(bool enable)
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