#61 added documentation for clean edit mode

This commit is contained in:
drian
2021-04-15 10:27:37 +02:00
parent 4a5c8ca5c5
commit 1eac5156bf
2 changed files with 35 additions and 0 deletions
+14
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@@ -3132,6 +3132,16 @@ docident [calcmipstats] [Counts all the mips in the current map and prints their
docref [showmip];
docident [cleanedit] [Turns on/off clean edit mode.];
docargument [V] [sets cleanedit on/off] [0 (off), 1 (on)] [0];
docremark [While editing in clean edit mode, objects/guides not normally visible remain invisible.];
docremark [i.e. The grid guidelines, selection borders, entity sparkles, clips, playerstart arrows are hidden];
docref [togglecleanedit];
docident [clearents] [Deletes all entities of said type.];
docargument [T] [the entity type, see command 'newent'] [string] [0];
@@ -5024,6 +5034,10 @@ docref [deletetextureslot];
docref [edittexturestack];
docident [togglecleanedit] [Inverses the on/off state of cleanedit];
docref [cleanedit];
docident [toggleclosestentpin] [Toggles the pin on the "closest entity" selector.];
docremark [The HUD will indicate the lock by showing "pinned" instead of "closest" entity. All actions, that would otherwise affect the closest entity, will affect the pinned entity instead. Deleting the locked entity will unlock it.];