#61 added documentation for clean edit mode

This commit is contained in:
drian
2021-04-15 10:27:37 +02:00
parent 4a5c8ca5c5
commit 1eac5156bf
2 changed files with 35 additions and 0 deletions
+21
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@@ -5201,6 +5201,27 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
</references>
</command>
<variable name="cleanedit">
<description>Turns on/off clean edit mode.</description>
<remarks>
<remark>While editing in clean edit mode, objects/guides not normally visible remain invisible.</remark>
<remark>i.e. The grid guidelines, selection borders, entity sparkles, clips, playerstart arrows are hidden</remark>
</remarks>
<arguments>
<argument token="V" description="sets cleanedit on/off" valueNotes="0 (off), 1 (on)"/>
</arguments>
<references>
<identifierReference identifier="togglecleanedit"/>
</references>
</variable>
<command name="togglecleanedit">
<description>Inverses the on/off state of cleanedit</description>
<references>
<identifierReference identifier="cleanedit"/>
</references>
</command>
<command name="recalc">
<description>Recomputes all there is to recompute about a map, currently only lighting.</description>
</command>