#61 added documentation for clean edit mode
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@@ -5201,6 +5201,27 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
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</references>
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</command>
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<variable name="cleanedit">
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<description>Turns on/off clean edit mode.</description>
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<remarks>
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<remark>While editing in clean edit mode, objects/guides not normally visible remain invisible.</remark>
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<remark>i.e. The grid guidelines, selection borders, entity sparkles, clips, playerstart arrows are hidden</remark>
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</remarks>
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<arguments>
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<argument token="V" description="sets cleanedit on/off" valueNotes="0 (off), 1 (on)"/>
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</arguments>
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<references>
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<identifierReference identifier="togglecleanedit"/>
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</references>
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</variable>
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<command name="togglecleanedit">
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<description>Inverses the on/off state of cleanedit</description>
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<references>
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<identifierReference identifier="cleanedit"/>
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</references>
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</command>
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<command name="recalc">
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<description>Recomputes all there is to recompute about a map, currently only lighting.</description>
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</command>
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