#61 added documentation for clean edit mode
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@@ -3132,6 +3132,16 @@ docident [calcmipstats] [Counts all the mips in the current map and prints their
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docref [showmip];
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docident [cleanedit] [Turns on/off clean edit mode.];
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docargument [V] [sets cleanedit on/off] [0 (off), 1 (on)] [0];
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docremark [While editing in clean edit mode, objects/guides not normally visible remain invisible.];
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docremark [i.e. The grid guidelines, selection borders, entity sparkles, clips, playerstart arrows are hidden];
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docref [togglecleanedit];
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docident [clearents] [Deletes all entities of said type.];
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docargument [T] [the entity type, see command 'newent'] [string] [0];
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@@ -5024,6 +5034,10 @@ docref [deletetextureslot];
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docref [edittexturestack];
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docident [togglecleanedit] [Inverses the on/off state of cleanedit];
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docref [cleanedit];
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docident [toggleclosestentpin] [Toggles the pin on the "closest entity" selector.];
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docremark [The HUD will indicate the lock by showing "pinned" instead of "closest" entity. All actions, that would otherwise affect the closest entity, will affect the pinned entity instead. Deleting the locked entity will unlock it.];
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@@ -5201,6 +5201,27 @@ name="AssaultCube Documentation" version="Current" xsi:schemaLocation="xml/cuber
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</references>
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</command>
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<variable name="cleanedit">
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<description>Turns on/off clean edit mode.</description>
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<remarks>
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<remark>While editing in clean edit mode, objects/guides not normally visible remain invisible.</remark>
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<remark>i.e. The grid guidelines, selection borders, entity sparkles, clips, playerstart arrows are hidden</remark>
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</remarks>
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<arguments>
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<argument token="V" description="sets cleanedit on/off" valueNotes="0 (off), 1 (on)"/>
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</arguments>
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<references>
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<identifierReference identifier="togglecleanedit"/>
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</references>
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</variable>
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<command name="togglecleanedit">
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<description>Inverses the on/off state of cleanedit</description>
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<references>
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<identifierReference identifier="cleanedit"/>
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</references>
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</command>
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<command name="recalc">
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<description>Recomputes all there is to recompute about a map, currently only lighting.</description>
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</command>
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