demo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1910 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -215,7 +215,7 @@ void movelocalplayer()
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moveplayer(player1, 10, false);
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}
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}
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else if(player1->state!=CS_SPECTATE && !intermission)
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else if(!intermission)
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{
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moveplayer(player1, 20, true);
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checkitems(player1);
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@@ -406,19 +406,6 @@ struct playerent : dynent, playerstate
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void setprimary(int w) { primweap = weapons[(primary = w)]; }
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void setnextprimary(int w) { nextprimweap = weapons[(nextprimary = w)]; }
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bool isspectating() { return state==CS_SPECTATE || (state==CS_DEAD && spectating); }
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/*
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static struct playerent *cameraplayer()
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{
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extern playerent *player1;
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extern vector<struct playerent *>players;
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if(player1->isspectating())
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{
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if(player1->spectating==SM_FOLLOW1ST && players.inrange(player1->followplayercn)) return players[player1->followplayercn];
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else return NULL;
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}
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else return player1;
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}*/
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};
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