new bench..

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@147 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
makke
2006-01-22 17:14:21 +00:00
parent 608a2fe0fb
commit 20e1e5c272
9 changed files with 4 additions and 39 deletions
+1 -1
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@@ -22,7 +22,7 @@ mapmodel 0 11 0 0 "ladder_11x" //8
mapmodel 0 15 0 0 "ladder_15x" //9
mapmodel 1 11 0 0 "dcp/streetlamp" //10
mapmodel 1 12 0 0 "streetlamp" //11
mapmodel 3 2 0 0 "dcp/bench" //12
mapmodel 3 2 0 0 "bench" //12
mapmodel 2 4 0 0 "dumpster" //13
mapmodel 0 0 0 0 "roadblock01" //14 use nothing mapmodels to clip
mapmodel 0 0 0 0 "roadblock02" //15
+1 -1
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@@ -12,7 +12,7 @@ mapmodel 1 2 0 0 "barrel2"
mapmodel 0 0 0 0 "elektro"
mapmodel 1 11 0 0 "dcp/streetlamp"
mapmodel 3 1 0 0 "dcp/palette"
mapmodel 3 2 0 0 "dcp/bench"
mapmodel 3 2 0 0 "bench"
mapmodel 0 0 0 0 "signs/flammable"
mapmodel 0 0 0 0 "signs/speed"
mapmodel 0 0 0 0 "signs/maint"
+1 -1
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@@ -45,7 +45,7 @@ mapmodel 1 2 0 0 "barrel2" //6
mapmodel 0 0 0 0 "elektro" //7
mapmodel 1 11 0 0 "dcp/streetlamp" //8
mapmodel 3 1 0 0 "dcp/palette" //9
mapmodel 3 2 0 0 "dcp/bench" //10
mapmodel 3 2 0 0 "bench" //10
mapmodel 0 0 0 0 "signs/flammable"//11
mapmodel 0 0 0 0 "signs/speed" //12
mapmodel 0 0 0 0 "signs/maint" //13
+1 -1
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@@ -11,7 +11,7 @@ mapmodel 1 2 0 0 "barrel2" //6
mapmodel 0 0 0 0 "elektro" //7
mapmodel 1 11 0 0 "dcp/streetlamp" //8
mapmodel 3 1 0 0 "dcp/palette" //9
mapmodel 3 2 0 0 "dcp/bench" //10
mapmodel 3 2 0 0 "bench" //10
mapmodel 0 0 0 0 "signs/flammable"//11
mapmodel 0 0 0 0 "signs/speed" //12
mapmodel 0 0 0 0 "signs/maint" //13
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@@ -1,35 +0,0 @@
model: bench
designed for use in the game cube
created 01.2004 using milkshape 3D
creator: dietmar pier, http://www.dietmarpier.de
stats: vertices: 236
polygons: 236
skins: 1
description: unzip the tris.md2 and skin.pcx files to cube/packages/models/ using 'full path information' (how is this
option named exactly in the english version of winzip???)
add the following lines at the END of cube/data/models.cfg
loadmodel "bench"
mapmodel 2 2 0 0
when editing a map, select a floor cube, hit the console key and type 'newent mapmodel XY Z' where XY has to
be replaced by the correspondent number of the new mapmodel in your models.cfg...
note: due to the rectangular shape it was nescessary to restrict the model radius to 2. as a result, you will
be able to walk through the model to the left and right hand. keep this in mind when placing it on a maps...
copyright: it's free to use for eveyone who likes to. if you want to use it for something else than cube, please drop
me a line, i just want to know...
credits: id-software (.tris)
chumbalum-soft (milkshape3D, it just took 3 days to understand the basics, one more to make my first working
models for cube)
aardappel (i love cube! it's so easy/fun to modify things like models, textures, sounds. man, you gave me a
new chance to make use of my pathologic creativity, since my musical carrier has come to a grinding halt...)
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