new bench..
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@147 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -22,7 +22,7 @@ mapmodel 0 11 0 0 "ladder_11x" //8
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mapmodel 0 15 0 0 "ladder_15x" //9
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mapmodel 1 11 0 0 "dcp/streetlamp" //10
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mapmodel 1 12 0 0 "streetlamp" //11
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mapmodel 3 2 0 0 "dcp/bench" //12
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mapmodel 3 2 0 0 "bench" //12
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mapmodel 2 4 0 0 "dumpster" //13
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mapmodel 0 0 0 0 "roadblock01" //14 use nothing mapmodels to clip
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mapmodel 0 0 0 0 "roadblock02" //15
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@@ -12,7 +12,7 @@ mapmodel 1 2 0 0 "barrel2"
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mapmodel 0 0 0 0 "elektro"
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mapmodel 1 11 0 0 "dcp/streetlamp"
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mapmodel 3 1 0 0 "dcp/palette"
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mapmodel 3 2 0 0 "dcp/bench"
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mapmodel 3 2 0 0 "bench"
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mapmodel 0 0 0 0 "signs/flammable"
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mapmodel 0 0 0 0 "signs/speed"
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mapmodel 0 0 0 0 "signs/maint"
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@@ -45,7 +45,7 @@ mapmodel 1 2 0 0 "barrel2" //6
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mapmodel 0 0 0 0 "elektro" //7
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mapmodel 1 11 0 0 "dcp/streetlamp" //8
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mapmodel 3 1 0 0 "dcp/palette" //9
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mapmodel 3 2 0 0 "dcp/bench" //10
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mapmodel 3 2 0 0 "bench" //10
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mapmodel 0 0 0 0 "signs/flammable"//11
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mapmodel 0 0 0 0 "signs/speed" //12
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mapmodel 0 0 0 0 "signs/maint" //13
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@@ -11,7 +11,7 @@ mapmodel 1 2 0 0 "barrel2" //6
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mapmodel 0 0 0 0 "elektro" //7
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mapmodel 1 11 0 0 "dcp/streetlamp" //8
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mapmodel 3 1 0 0 "dcp/palette" //9
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mapmodel 3 2 0 0 "dcp/bench" //10
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mapmodel 3 2 0 0 "bench" //10
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mapmodel 0 0 0 0 "signs/flammable"//11
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mapmodel 0 0 0 0 "signs/speed" //12
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mapmodel 0 0 0 0 "signs/maint" //13
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@@ -1,35 +0,0 @@
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model: bench
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designed for use in the game cube
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created 01.2004 using milkshape 3D
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creator: dietmar pier, http://www.dietmarpier.de
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stats: vertices: 236
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polygons: 236
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skins: 1
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description: unzip the tris.md2 and skin.pcx files to cube/packages/models/ using 'full path information' (how is this
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option named exactly in the english version of winzip???)
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add the following lines at the END of cube/data/models.cfg
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loadmodel "bench"
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mapmodel 2 2 0 0
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when editing a map, select a floor cube, hit the console key and type 'newent mapmodel XY Z' where XY has to
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be replaced by the correspondent number of the new mapmodel in your models.cfg...
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note: due to the rectangular shape it was nescessary to restrict the model radius to 2. as a result, you will
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be able to walk through the model to the left and right hand. keep this in mind when placing it on a maps...
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copyright: it's free to use for eveyone who likes to. if you want to use it for something else than cube, please drop
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me a line, i just want to know...
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credits: id-software (.tris)
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chumbalum-soft (milkshape3D, it just took 3 days to understand the basics, one more to make my first working
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models for cube)
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aardappel (i love cube! it's so easy/fun to modify things like models, textures, sounds. man, you gave me a
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new chance to make use of my pathologic creativity, since my musical carrier has come to a grinding halt...)
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