player skin menu improvements

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4557 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
ac_stef
2009-06-29 23:40:37 +00:00
parent 75dac8066d
commit 21756fbae0
3 changed files with 22 additions and 12 deletions
+10 -11
View File
@@ -12,12 +12,11 @@ alias joinservermenu [ searchlan 1
// Normal in-game menu that opens when pressing escape and connected to a game.
newmenu "In-game"
menuinit [__ingamemenu_showmodel "In-game"]
menuitemtextinput "Nickname: " "result $curname" "name $arg1"
menuitem "Change to the enemy team" "changeteam"
menuitem "Change weapon..." "showmenu Weapons"
menuitem "Change player skin..." [showmenu (at [CLA RVSF] (curteam))]
menuitem "" -1
menuitemtextinput "Nickname: " "result $curname" "name $arg1" [__ingamemenu_showmodel "In-game" 0]
menuitem "Change weapon..." "showmenu Weapons" [__ingamemenu_showmodel "In-game" 0]
menuitem "Change to the enemy team" "changeteam" [__ingamemenu_showmodel "In-game" 1]
menuitem "Change player skin..." [showmenu (at [CLA RVSF] (curteam))] [__ingamemenu_showmodel "In-game" 1]
menuitem "" -1 [__ingamemenu_showmodel "In-game" 0]
menuitem "Set mode/map..." "showmenu Gamemode"
menuitem "Kick/ban player..." "showmenu kick/ban"
menuitem "Adjust teams..." [ showmenu "Team adjustment" ]
@@ -32,7 +31,7 @@ menuinitselection 12
alias __ingamemenu_showmodel [
if (curteam) [alias __curskin (+ 1 $skin_rvsf)] [alias __curskin (+ 1 $skin_cla)]
chmenumdl $arg1 (concatword "playermodels/" (at "CLA RVSF" (curteam)) "/0" $__curskin) idle 20 4
if $arg2 [chmenumdl $arg1 (concatword "playermodels/" (at "CLA RVSF" (curteam)) "/0" $__curskin) idle 15 3] [chmenumdl $arg1]
]
// In-game menu that opens if when you press escape if you're admin state and connected to a game.
@@ -48,10 +47,10 @@ menuitem "Find a players IP address..." "saycommand /whois "
menuitem "Give admin..." [ showmenu "give admin" ]
menuitem "" -1
menuitemtextinput "Nickname: " "result $curname" "name $arg1"
menuitem "Change to the enemy team" "changeteam"
menuitem "Change weapon..." "showmenu Weapons"
menuitem "Change player skin..." [showmenu (at [CLA RVSF] (curteam))]
menuitem "Demos..." "showmenu Demo"
menuitem "Change weapon..." "showmenu Weapons" [__ingamemenu_showmodel "In-game admin" 0]
menuitem "Change to the enemy team" "changeteam" [__ingamemenu_showmodel "In-game admin" 1]
menuitem "Change player skin..." [showmenu (at [CLA RVSF] (curteam))] [__ingamemenu_showmodel "In-game admin" 1]
menuitem "Demos..." "showmenu Demo" [__ingamemenu_showmodel "In-game admin" 0]
menuitem "" -1
menuitem " 4Main menu..." [ closemenu "In-game admin"; showmenu main ]
menuitem " 4Browse servers..." [ closemenu "In-game admin"; joinservermenu ]
+2
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@@ -19,6 +19,7 @@ menuitem "V-19 Combat Shotgun" "nextprimary 2;echo V-19 Combat Shotgun selecte
newmenu CLA
menuinit [menuselection CLA $skin_cla]
menumdl playermodels/CLA/01 all 50 4
menuitem "Comandante" "skin_cla 0" "chmenumdl CLA playermodels/CLA/01 all 50 4"
menuitem "Psycho" "skin_cla 1" "chmenumdl CLA playermodels/CLA/02 all 50 4"
@@ -28,6 +29,7 @@ menuitem "Ripper" "skin_cla 3" "chmenumdl CLA playermodels/CLA/04
newmenu RVSF
menuinit [menuselection RVSF $skin_rvsf]
menumdl playermodels/RVSF/01 all 50 4
menuitem "Alpha" "skin_rvsf 0" "chmenumdl RVSF playermodels/RVSF/01 all 50 4"
menuitem "Tango" "skin_rvsf 1" "chmenumdl RVSF playermodels/RVSF/02 all 50 4"
+10 -1
View File
@@ -618,6 +618,13 @@ void menuinitselection(int line)
if(lastmenu->items.inrange(line)) lastmenu->menusel = line;
}
void menuselection(char *menu, char *line)
{
if(!menu || !line || !menus.access(menu)) return;
gmenu &m = menus[menu];
menuselect(&m, atoi(line));
}
void menuitem(char *text, char *action, char *hoveraction)
{
if(!lastmenu) return;
@@ -686,9 +693,10 @@ void menudirlist(char *dir, char *ext, char *action, char *image)
void chmenumdl(char *menu, char *mdl, char *anim, char *rotspeed, char *scale)
{
if(!menu || !mdl || !menus.access(menu)) return;
if(!menu || !menus.access(menu)) return;
gmenu &m = menus[menu];
DELETEA(m.mdl);
if(!mdl ||!*mdl) return;
m.mdl = newstring(mdl);
m.anim = findanim(anim)|ANIM_LOOP;
m.rotspeed = max(0, min(atoi(rotspeed), 100));
@@ -722,6 +730,7 @@ COMMANDN(showmenu, showmenu_, ARG_1STR);
COMMAND(closemenu, ARG_1STR);
COMMAND(menuinit, ARG_1STR);
COMMAND(menuinitselection, ARG_1INT);
COMMAND(menuselection, ARG_2STR);
COMMAND(menuitem, ARG_3STR);
COMMAND(menuitemvar, ARG_3STR);
COMMAND(menuitemimage, ARG_4STR);