player skin menu improvements
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4557 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+10
-1
@@ -618,6 +618,13 @@ void menuinitselection(int line)
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if(lastmenu->items.inrange(line)) lastmenu->menusel = line;
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}
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void menuselection(char *menu, char *line)
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{
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if(!menu || !line || !menus.access(menu)) return;
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gmenu &m = menus[menu];
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menuselect(&m, atoi(line));
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}
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void menuitem(char *text, char *action, char *hoveraction)
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{
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if(!lastmenu) return;
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@@ -686,9 +693,10 @@ void menudirlist(char *dir, char *ext, char *action, char *image)
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void chmenumdl(char *menu, char *mdl, char *anim, char *rotspeed, char *scale)
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{
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if(!menu || !mdl || !menus.access(menu)) return;
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if(!menu || !menus.access(menu)) return;
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gmenu &m = menus[menu];
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DELETEA(m.mdl);
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if(!mdl ||!*mdl) return;
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m.mdl = newstring(mdl);
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m.anim = findanim(anim)|ANIM_LOOP;
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m.rotspeed = max(0, min(atoi(rotspeed), 100));
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@@ -722,6 +730,7 @@ COMMANDN(showmenu, showmenu_, ARG_1STR);
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COMMAND(closemenu, ARG_1STR);
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COMMAND(menuinit, ARG_1STR);
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COMMAND(menuinitselection, ARG_1INT);
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COMMAND(menuselection, ARG_2STR);
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COMMAND(menuitem, ARG_3STR);
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COMMAND(menuitemvar, ARG_3STR);
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COMMAND(menuitemimage, ARG_4STR);
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