don't count shadow quads against wqd

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2999 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-10-13 13:59:02 +00:00
parent fafd5e0f7d
commit 2278fac24a
-1
View File
@@ -426,7 +426,6 @@ static void rendershadow_flat(int x, int y, int h) // floor quads
shadowvert(x+1, y+1, h);
oy = y;
nquads++;
}
static void rendershadow_flatdelta(int x, int y, float h1, float h2, float h3, float h4) // floor quads on a slope