don't count shadow quads against wqd
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2999 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -426,7 +426,6 @@ static void rendershadow_flat(int x, int y, int h) // floor quads
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shadowvert(x+1, y+1, h);
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oy = y;
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nquads++;
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}
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static void rendershadow_flatdelta(int x, int y, float h1, float h2, float h3, float h4) // floor quads on a slope
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