fix bug (:s)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6388 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -931,7 +931,7 @@ void grenadeent::splash()
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}
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int damage = guns[GUN_GRENADE].damage;
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radialeffect(owner, o, damage, owner, GUN_GRENADE);
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radialeffect(owner->type == ENT_BOT ? player1 : owner, o, damage, owner, GUN_GRENADE);
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loopv(players)
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{
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playerent *p = players[i];
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