*** empty log message ***

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-16 10:31:16 +00:00
parent a144be9f8b
commit 23e4a3e856
2 changed files with 1 additions and 10 deletions
+1 -9
View File
@@ -202,8 +202,6 @@ void keyrepeat(bool on)
VARF(gamespeed, 10, 100, 1000, if(multiplayer()) gamespeed = 100);
int framesinmap = 0;
int main(int argc, char **argv)
{
bool dedicated = false;
@@ -353,13 +351,7 @@ int main(int argc, char **argv)
computeraytable(camera1->o.x, camera1->o.y);
SDL_GL_SwapBuffers();
extern void updatevol(); updatevol();
if(framesinmap++<5) // cheap hack to get rid of initial sparklies, even when triple buffering etc.
{
camera1->yaw += 5;
gl_drawframe(scr_w, scr_h, 1.0f, fps);
camera1->yaw -= 5;
};
gl_drawframe(scr_w, scr_h, fps<lowfps ? fps/lowfps : (fps>highfps ? fps/highfps : 1.0f), fps);
if(frames>3) gl_drawframe(scr_w, scr_h, fps<lowfps ? fps/lowfps : (fps>highfps ? fps/highfps : 1.0f), fps);
//SDL_Delay(100);
SDL_Event event;
int lasttype = 0, lastbut = 0;