fixed weapon coming up on spawn

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3152 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-10-19 00:02:52 +00:00
parent 89abd8be7d
commit 244b7fa938
2 changed files with 4 additions and 2 deletions
+2 -2
View File
@@ -470,6 +470,8 @@ void respawnself()
setscope(false);
spawnplayer(player1);
player1->lifesequence++;
player1->weaponswitch(player1->primweap);
player1->weaponchanging -= weapon::weaponchangetime/2;
}
}
@@ -495,8 +497,6 @@ bool tryrespawn()
return false;
}
respawnself();
player1->weaponswitch(player1->primweap);
player1->lastaction -= weapon::weaponchangetime/2;
return true;
}
else lastspawnattempt = lastmillis;
+2
View File
@@ -357,6 +357,8 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
if(m_botmode) BotManager.RespawnBots();
}
addmsg(SV_SPAWN, "rii", player1->lifesequence, player1->weaponsel->type);
player1->weaponswitch(player1->primweap);
player1->weaponchanging -= weapon::weaponchangetime/2;
break;
}