fixed weapon coming up on spawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3152 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -470,6 +470,8 @@ void respawnself()
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setscope(false);
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spawnplayer(player1);
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player1->lifesequence++;
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player1->weaponswitch(player1->primweap);
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player1->weaponchanging -= weapon::weaponchangetime/2;
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}
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}
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@@ -495,8 +497,6 @@ bool tryrespawn()
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return false;
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}
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respawnself();
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player1->weaponswitch(player1->primweap);
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player1->lastaction -= weapon::weaponchangetime/2;
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return true;
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}
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else lastspawnattempt = lastmillis;
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@@ -357,6 +357,8 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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if(m_botmode) BotManager.RespawnBots();
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}
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addmsg(SV_SPAWN, "rii", player1->lifesequence, player1->weaponsel->type);
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player1->weaponswitch(player1->primweap);
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player1->weaponchanging -= weapon::weaponchangetime/2;
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break;
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}
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