*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1097 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -423,7 +423,7 @@ ENET_API int enet_address_get_host (const ENetAddress * address, char * hostName
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ENET_API ENetPacket * enet_packet_create (const void *, size_t, enet_uint32);
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ENET_API void enet_packet_destroy (ENetPacket *);
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ENET_API int enet_packet_resize (ENetPacket *, size_t);
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extern enet_uint32 enet_crc32 (const ENetBuffer *, size_t);
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ENET_API enet_uint32 enet_crc32 (const ENetBuffer *, size_t);
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ENET_API ENetHost * enet_host_create (const ENetAddress *, size_t, enet_uint32, enet_uint32);
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ENET_API void enet_host_destroy (ENetHost *);
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@@ -229,7 +229,9 @@ int main(int argc, char **argv)
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa);
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}
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#if SDL_VERSION_ATLEAST(1, 2, 11)
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if(vsync>=0) SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vsync);
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#endif
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int resize = SDL_RESIZABLE;
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#if defined(WIN32) || defined(__APPLE__)
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+1
-1
@@ -218,7 +218,7 @@ struct md2 : vertmodel
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if(!mdl.load(path(name1))) { delete[] pname; return false; }
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}
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Texture *skin;
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loadskin(loadname, pname, skin, this);
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loadskin(loadname, pname, skin);
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loopv(mdl.meshes) mdl.meshes[i]->skin = skin;
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if(skin==crosshair) conoutf("could not load model skin for %s", name1);
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loadingmd2 = this;
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+5
-5
@@ -186,7 +186,7 @@ struct md3 : vertmodel
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s_sprintfd(cfgname)("packages/models/%s/md3.cfg", loadname);
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loadingmd3 = this;
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if(execfile(cfgname)) // configured md3, will call the md3* commands below
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if(execfile(cfgname) && parts.length()) // configured md3, will call the md3* commands below
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{
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delete[] pname;
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loadingmd3 = NULL;
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@@ -207,7 +207,7 @@ struct md3 : vertmodel
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if(!mdl.load(path(name1))) { delete[] pname; return false; };
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};
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Texture *skin;
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loadskin(loadname, pname, skin, this);
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loadskin(loadname, pname, skin);
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loopv(mdl.meshes) mdl.meshes[i]->skin = skin;
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if(skin==crosshair) conoutf("could not load model skin for %s", name1);
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}
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@@ -236,7 +236,7 @@ void md3skin(char *objname, char *skin)
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loopv(mdl.meshes)
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{
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md3::mesh &m = *mdl.meshes[i];
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if(!strcmp(m.name, objname))
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if(!strcmp(objname, "*") || !strcmp(m.name, objname))
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{
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s_sprintfd(spath)("%s/%s", md3dir, skin);
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m.skin = textureload(spath);
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@@ -255,8 +255,8 @@ void md3anim(char *anim, char *startframe, char *range, char *speed)
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void md3link(char *parentno, char *childno, char *tagname)
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{
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if(!loadingmd3) { conoutf("not loading an md3"); return; };
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int parent = atoi(parentno), child = atoi(childno);
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if(max(parent, child) >= loadingmd3->parts.length() || min(parent, child) < 0) { conoutf("no models loaded to link"); return; };
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int parent = ATOI(parentno), child = ATOI(childno);
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if(!loadingmd3->parts.inrange(parent) || !loadingmd3->parts.inrange(child)) { conoutf("no models loaded to link"); return; }
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if(!loadingmd3->parts[parent]->link(loadingmd3->parts[child], tagname)) conoutf("could not link model %s", loadingmd3->loadname);
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}
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+1
-1
@@ -271,7 +271,7 @@ extern void rendershadow(playerent *d);
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extern void rendermodel(char *mdl, int anim, int tex, float rad, float x, float y, float z, float yaw, float pitch, float speed = 0, int basetime = 0, playerent *d = NULL, char *vwepmdl = NULL, float scale = 1.0f);
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extern mapmodelinfo &getmminfo(int i);
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extern int findanim(const char *name);
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extern void loadskin(const char *dir, const char *altdir, Texture *&skin, model *m);
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extern void loadskin(const char *dir, const char *altdir, Texture *&skin);
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extern model *loadmodel(const char *name, int i = -1);
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extern void preload_playermodels();
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extern void preload_entmodels();
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@@ -153,7 +153,7 @@ int findanim(const char *name)
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return -1;
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}
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void loadskin(const char *dir, const char *altdir, Texture *&skin, model *m) // model skin sharing
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void loadskin(const char *dir, const char *altdir, Texture *&skin) // model skin sharing
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{
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#define ifnoload if((skin = textureload(path))==crosshair)
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s_sprintfd(path)("packages/models/%s/skin.jpg", dir);
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