fixed sv_resume

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2129 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-05-31 09:24:25 +00:00
parent 7a7fd148e8
commit 2dba0bc8da
2 changed files with 12 additions and 7 deletions
+10 -6
View File
@@ -408,19 +408,23 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
{
int cn = getint(p);
if(cn<0) break;
int state = getint(p), lifesequence = getint(p), gunselect = getint(p), flagscore = getint(p), frags = getint(p), deaths = getint(p), health = getint(p), armour = getint(p);
int state = getint(p), lifesequence = getint(p), gunselect = getint(p), flagscore = getint(p), frags = getint(p), deaths = getint(p);
bool equip = getint(p) > 0;
playerent *d = (cn == getclientnum() ? player1 : newclient(cn));
if(!d) continue;
if(d!=player1) d->state = state;
d->lifesequence = lifesequence;
d->selectweapon(gunselect);
d->flagscore = flagscore;
d->frags = frags;
d->deaths = deaths;
d->selectweapon(gunselect);
d->health = health;
d->armour = armour;
loopi(NUMGUNS) d->ammo[i] = getint(p);
loopi(NUMGUNS) d->mag[i] = getint(p);
if(equip)
{
d->health = getint(p);
d->armour = getint(p);
loopi(NUMGUNS) d->ammo[i] = getint(p);
loopi(NUMGUNS) d->mag[i] = getint(p);
}
}
break;
}