Fixing the hud icon for the weapons.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4859 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -10,11 +10,11 @@ void drawicon(Texture *tex, float x, float y, float s, int col, int row, float t
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void drawequipicon(float x, float y, int col, int row, float blend)
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{
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static Texture *tex = NULL;
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if(!tex) tex = textureload("packages/misc/items.png", 3);
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if(!tex) tex = textureload("packages/misc/items-tmp.png", 4);
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if(tex)
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{
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if(blend) glEnable(GL_BLEND);
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drawicon(tex, x, y, 120, col, row, 1/3.0f);
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drawicon(tex, x, y, 120, col, row, 1/4.0f);
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if(blend) glDisable(GL_BLEND);
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}
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}
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@@ -268,14 +268,13 @@ void drawequipicons(playerent *p)
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glColor4f(1.0f, 1.0f, 1.0f, 0.2f+(sinf(lastmillis/100.0f)+1.0f)/2.0f);
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// health & armor
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if(p->armour) drawequipicon(620, 1650, 2, 0, false);
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drawequipicon(20, 1650, 1, 0, (p->state!=CS_DEAD && p->health<=20 && !m_osok));
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if(p->armour) drawequipicon(620, 1650, 3, 3, false);
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drawequipicon(20, 1650, 2, 3, (p->state!=CS_DEAD && p->health<=20 && !m_osok));
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// weapons
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int c = p->weaponsel->type, r = 1;
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int c = p->weaponsel->type, r = 0;
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if(c==GUN_AKIMBO) c = GUN_PISTOL; // same icon for akimb & pistol
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if(c==GUN_GRENADE) c = r = 0;
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else if(c>2) { c -= 3; r = 2; }
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if(c>3) { c -= 4; r = 1; }
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if(p->weaponsel && p->weaponsel->type>=GUN_KNIFE && p->weaponsel->type<NUMGUNS) drawequipicon(1220, 1650, c, r, (!p->weaponsel->mag && p->weaponsel->type != GUN_KNIFE && p->weaponsel->type != GUN_GRENADE));
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glEnable(GL_BLEND);
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