"showtargetname" - enables or disables showing the player name on the HUD when in your crosshair.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6487 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -1141,6 +1141,8 @@ docident [cncolumncolor] [colour of CN column in scoreboard];
|
||||
docargument [N] [0..9] [min 0/max 9/default 5];
|
||||
docident [radarheight] [change at what height you are floating in the radar-view];
|
||||
docargument [H] [height] [min 20/max 70/default 35];
|
||||
docident [showtargetname] [enables or disables showing the player name on the HUD when in your crosshair.];
|
||||
docargument [N] [0 off, 1 on] [min 0/max 1/default 1] [0];
|
||||
docsection [Visuals]
|
||||
docident [aadynshadow] [Sets the size/resolution of the dynamic shadow data.];
|
||||
docargument [] [the size] [min 0/max 3/default 2];
|
||||
|
||||
@@ -4531,6 +4531,11 @@ Output:
|
||||
<description>change at what height you are floating in the radar-view</description>
|
||||
<value token="H" description="height" minValue="20" maxValue="70" defaultValue="35" />
|
||||
</variable>
|
||||
|
||||
<variable name="showtargetname">
|
||||
<description>enables or disables showing the player name on the HUD when in your crosshair.</description>
|
||||
<value token="N" description="0 off, 1 on" minValue="0" maxValue="1" defaultValue="1"/>
|
||||
</variable>
|
||||
|
||||
</identifiers>
|
||||
</section>
|
||||
|
||||
@@ -701,6 +701,7 @@ COMMANDN(getEngineState, CSgetEngineState, ARG_NONE);
|
||||
|
||||
VARP(clockdisplay,0,0,2);
|
||||
VARP(dbgpos,0,0,1);
|
||||
VARP(showtargetname,0,1,1);
|
||||
void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwater)
|
||||
{
|
||||
playerent *p = camera1->type<ENT_CAMERA ? (playerent *)camera1 : player1;
|
||||
@@ -780,7 +781,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
|
||||
int commandh = 1570 + FONTH;
|
||||
if(command) commandh -= rendercommand(20, 1570, VIRTW);
|
||||
else if(infostr) draw_text(infostr, 20, 1570);
|
||||
else if(targetplayer) draw_text(colorname(targetplayer), 20, 1570);
|
||||
else if(targetplayer && showtargetname) draw_text(colorname(targetplayer), 20, 1570);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, VIRTW*2, VIRTH*2, 0, -1, 1);
|
||||
extern int tsens(int x);
|
||||
|
||||
Reference in New Issue
Block a user