txt and cfg update, weapon aliases

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@295 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
makke
2006-05-01 16:04:38 +00:00
parent e3910014dc
commit 341dc9b5bb
3 changed files with 32 additions and 6 deletions
+7 -1
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@@ -33,11 +33,17 @@ bind A left
bind S backward
bind D right
alias primary [ weapon 0 ]
alias secondary [ weapon 1 ]
alias grenades [weapon 3 ]
alias melee [ weapon 2 ]
bind 1 "primary"
bind 2 "secondary"
bind 3 "grenade"
bind 3 "grenades"
bind 4 "melee"
bind R reload
bind MOUSE2 [ scoped 1; onrelease [scoped 0]]
+21 -1
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@@ -35,7 +35,27 @@ so choosing the right texture for the job might take some time.
- don´t use a mapmodel just because it´s there, it must be somewhat reasonable
-less is more if placed well ;)
- There _must_ be one start place for each (2) teams. (commands tba)
- There _must_ be one start place for each (2) teams, and spawns for the non-team modes.
newent playerstart 0 //adds a CLA spawn
newent playerstart 1 //adds a RVSF spawn
newent playerstart 100 //adds a ffa spawn
- CTF
CTF maps must be balanced and big enough.
/newent ctf-flag 0 //adds the CLA flag
/newent ctf-flag 1 //adds the RVSF flag
Ladders
Add the appropriate ladder model, then
/newent ladder
Just check the exsisting maps for correct placement.
The map should be 'a line' between these place, there must be more than one way to rush from the one place to the other,
like (as example) cs maps.
+4 -4
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@@ -84,10 +84,10 @@ Just modify your autoexec.cfg accordingly.
Example:
bind f "weapon_primary"
bind e "weapon_secondary"
bind c "weapon_melee"
bind q "weapon_grenade"
bind f "primary"
bind e "secondary"
bind c "melee"
bind q "grenade"
------------------------ Gamemodes ---------------------