Shadow yaw optimisations on map-by-map basis

ac_shine map fixes


git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2736 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
RandumKiwi
2008-09-23 08:18:23 +00:00
parent 203cba8d88
commit 34d602605d
6 changed files with 7 additions and 2 deletions
+2 -1
View File
@@ -9,6 +9,7 @@
mapmodelreset // start @ zero
shadowyaw 145
fog 210
mapmodel 1 25 0 0 "nothing" //0 alter the values in your map.cfg and use to clip
@@ -436,4 +437,4 @@ texture 0 "./zastrow/wood_crate_10.jpg"
texture 0 "./zastrow/wood_crate_12.jpg"
texture 0 "./makke/box_2.jpg"
texture 0 "./makke/box_4.jpg"
texture 0 "./makke/box_3.jpg" //241
texture 0 "./makke/box_3.jpg" //241
Binary file not shown.
+2
View File
@@ -7,6 +7,8 @@
// DIFFRENT SO UPON 2ND LOAD YOUR MAP
// WOULD BE SCREWED UP...
shadowyaw 180
mapmodelreset // start @ zero
mapmodel 0 0 0 0 "nothing" //0 alter the values in your map.cfg and use to clip
+1
View File
@@ -2,6 +2,7 @@
//ac_sunset SETTINGS
fog 550
shadowyaw 190
mapmodelreset // start @ zero
+1 -1
View File
@@ -10,7 +10,7 @@
// Comments with "@" just after the comment, are comment's by RandumIdiot
shadowyaw 165
fog 1024 // @ Next to no fog. Makes everything look much nicer ;)
mapmodelreset // start @ zero
+1
View File
@@ -8,6 +8,7 @@
// WOULD BE SCREWED UP...
fog 222
shadowyaw 345
mapmodelreset // start @ zero