Shadow yaw optimisations on map-by-map basis
ac_shine map fixes git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2736 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -9,6 +9,7 @@
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mapmodelreset // start @ zero
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shadowyaw 145
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fog 210
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mapmodel 1 25 0 0 "nothing" //0 alter the values in your map.cfg and use to clip
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@@ -436,4 +437,4 @@ texture 0 "./zastrow/wood_crate_10.jpg"
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texture 0 "./zastrow/wood_crate_12.jpg"
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texture 0 "./makke/box_2.jpg"
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texture 0 "./makke/box_4.jpg"
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texture 0 "./makke/box_3.jpg" //241
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texture 0 "./makke/box_3.jpg" //241
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@@ -7,6 +7,8 @@
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// DIFFRENT SO UPON 2ND LOAD YOUR MAP
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// WOULD BE SCREWED UP...
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shadowyaw 180
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mapmodelreset // start @ zero
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mapmodel 0 0 0 0 "nothing" //0 alter the values in your map.cfg and use to clip
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@@ -2,6 +2,7 @@
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//ac_sunset SETTINGS
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fog 550
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shadowyaw 190
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mapmodelreset // start @ zero
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@@ -10,7 +10,7 @@
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// Comments with "@" just after the comment, are comment's by RandumIdiot
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shadowyaw 165
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fog 1024 // @ Next to no fog. Makes everything look much nicer ;)
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mapmodelreset // start @ zero
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@@ -8,6 +8,7 @@
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// WOULD BE SCREWED UP...
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fog 222
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shadowyaw 345
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mapmodelreset // start @ zero
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