We aren´t in the medieval anymore. Burning witches is bad ;)

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6142 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
aerkefiende
2011-03-26 20:48:22 +00:00
parent c35ff1ab23
commit 360fcc78df
+2 -2
View File
@@ -599,7 +599,7 @@ docremark [In map edit mode you can select bits of the map by clicking or draggi
docremark [Hotkey E];
docident [entproperty] [Changes property of the closest entity.];
docargument [P] [the property to change] [0..3] [0];
docargument [A] [amount by wich the property is increased] [integer] [0];
docargument [A] [amount by which the property is increased] [integer] [0];
docremark [For example 'entproperty 0 2' when executed near a lightsource would increase its radius by 2.];
docident [entset] [Edits the closest entity.];
docargument [type] [the entity type] [light, sound, clip, plclip, playerstart, pistol, ammobox, grenades, health, armour, akimbo, mapmodel, ladder, ctf-flag, helmet] [0];
@@ -859,7 +859,7 @@ docargument [D] [display mode] [min 0/max 2/default 0];
docremark [The clock shows game-time, it is either off (0) or counts backward (1) or forward (2).];
docident [confade] [Sets how many seconds before the console text rolls up.];
docargument [V] [time before text rollout] [min 0/max 60/default 20];
docremark [It may also be viewed as the speed at wich the console text dissapears.];
docremark [It may also be viewed as the speed at which the console text dissapears.];
docident [consize] [Sets how many lines of text the console displays.];
docargument [V] [] [min 0/max 100/default 6];
docident [conskip] [Allows to browse through the console history by offsetting the console output.];