fixed map clipping
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -7,7 +7,7 @@ fogcolour 0
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mapmodelreset // start @ zero
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mapmodel 0 0 0 0 "nothing"
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mapmodel 0 0 0 0 "nothing"
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mapmodel 2 16 0 0 "nothing_depot"
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mapmodel 0 0 0 0 "nothing"
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mapmodel 3 1 0 0 "comp_bridge" //3
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mapmodel 0 10 0 0 "ladder_10x" //4
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@@ -31,7 +31,7 @@ mapmodel 0 0 0 0 "picture1" //19 If you wish to put a custom pic i
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// use skin_blanco.jpg
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// please make a new folder,
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// preferably called picture1_yourmapname.
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mapmodel 5 3 0 0 "gastank" //20 see mapmodels/gastank/usage.txt
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mapmodel 0 0 0 0 "gastank" //20 see mapmodels/gastank/usage.txt
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mapmodel 2 4 0 0 "dumpster" //21
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mapmodel 1 12 0 0 "streetlamp" //22
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mapmodel 0 0 0 0 "strahler" //23
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@@ -43,7 +43,7 @@ mapmodel 1 8 0 0 "fence" //28 " " " " " "
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mapmodel 0 2 0 0 "roadblock01" //29 use nothing mapmodels to clip
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mapmodel 0 2 0 0 "roadblock02" //30
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mapmodel 0 0 0 0 "fag" //31
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mapmodel 0 0 0 0 "nothing" //32 alter the values in your map.cfg and use to clip
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mapmodel 4 5 0 0 "nothing" //32 alter the values in your map.cfg and use to clip
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// models that can´t be clipped properly otherwise
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mapmodel 0 0 0 0 "wood01" //33
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mapmodel 0 0 0 0 "hook" //34
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@@ -63,6 +63,7 @@ mapmodel 1 8 0 0 "fencegate_open" //47
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// skybox for this map - check /packages/skymaps/
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