removing stray vertex pointer reset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2555 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -366,7 +366,6 @@ struct vertmodel : model
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if(d) d->locked = false;
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if(!s) return;
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buf[numverts] = s->dir;
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glVertexPointer(3, GL_FLOAT, sizeof(vec), buf);
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glDrawElements(GL_TRIANGLES, s->numidxs(), GL_UNSIGNED_SHORT, s->idxs());
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xtraverts += s->numidxs();
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return;
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