menu and sounds

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@31 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2005-08-20 11:41:05 +00:00
parent e4cce34bee
commit 379f7c682b
4 changed files with 5 additions and 4 deletions
+1 -1
View File
@@ -125,7 +125,7 @@ dynent *newdynent() // create a new blank player or monster
d->outsidemap = false;
d->inwater = false;
d->radius = 1.1f;
d->eyeheight = 3.2f;
d->eyeheight = 4.25f;
d->aboveeye = 0.7f;
d->frags = 0;
d->plag = 0;
+1
View File
@@ -121,6 +121,7 @@ bool menukey(int code, bool isdown)
{
menuset(-1);
if(!menustack.empty()) menuset(menustack.pop());
execute("musicvol 0; music $menu_music");
return true;
}
else if(code==SDLK_UP || code==-4) menusel--;
+2 -2
View File
@@ -48,7 +48,7 @@ void blendbox(int x1, int y1, int x2, int y2, bool border)
glDisable(GL_TEXTURE_2D);
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glBegin(GL_QUADS);
if(border) glColor3d(0.5, 0.3, 0.4);
if(border) glColor3d(0.7, 0.7, 0.7); //glColor3d(0.5, 0.3, 0.4);
else glColor3d(1.0, 1.0, 1.0);
glVertex2i(x1, y1);
glVertex2i(x2, y1);
@@ -58,7 +58,7 @@ void blendbox(int x1, int y1, int x2, int y2, bool border)
glDisable(GL_BLEND);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glBegin(GL_POLYGON);
glColor3d(0.2, 0.7, 0.4);
glColor3d(0.6, 0.6, 0.6); //glColor3d(0.2, 0.7, 0.4);
glVertex2i(x1, y1);
glVertex2i(x2, y1);
glVertex2i(x2, y2);
+1 -1
View File
@@ -76,7 +76,7 @@ void music(char *name)
if(soundvol && musicvol)
{
string sn;
strcpy_s(sn, "packages/");
strcpy_s(sn, "packages/songs/");
strcat_s(sn, name);
#ifdef USE_MIXER
if(mod = Mix_LoadMUS(path(sn)))