protocol, master uri, var fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3572 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -52,7 +52,7 @@ extern int verbose;
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#include "protos.h" // external function decls
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#define AC_VERSION 1000
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#define AC_MASTER_URI "masterserver094.cubers.net/cgi-bin/actioncube.pl/" // FIXME, change DNS on ac release
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#define AC_MASTER_URI "masterserver.cubers.net/cgi-bin/actioncube.pl/" // FIXME, change DNS on ac release
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#endif
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@@ -5,7 +5,7 @@
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#define CUBE_SERVINFO_PORT_LAN 28762
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#define CUBE_SERVINFO_PORT(serverport) (serverport+1)
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#define CUBE_SERVINFO_TO_SERV_PORT(servinfoport) (servinfoport-1)
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#define PROTOCOL_VERSION 100 // bump when protocol changes
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#define PROTOCOL_VERSION 1128 // bump when protocol changes
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#define DEMO_VERSION 1 // bump when demo format changes
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#define DEMO_MAGIC "ASSAULTCUBE_DEMO"
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#define MAXMAPSENDSIZE 65536
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@@ -583,7 +583,9 @@ void weapon::renderstats()
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draw_text(gunstats, 690, 827);
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}
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VAR(recoiltest, 0, 0, 1); // FIXME ON RELEASE
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//VAR(recoiltest, 0, 0, 1); // FIXME ON RELEASE
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int recoiltest = 0;
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VAR(recoilincrease, 1, 2, 10);
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VAR(recoilbase, 0, 40, 1000);
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VAR(maxrecoil, 0, 1000, 1000);
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