protocol, master uri, var fixes

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3572 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-11-16 21:47:01 +00:00
parent 71c5d603d9
commit 39b4f35db8
3 changed files with 5 additions and 3 deletions
+1 -1
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@@ -52,7 +52,7 @@ extern int verbose;
#include "protos.h" // external function decls
#define AC_VERSION 1000
#define AC_MASTER_URI "masterserver094.cubers.net/cgi-bin/actioncube.pl/" // FIXME, change DNS on ac release
#define AC_MASTER_URI "masterserver.cubers.net/cgi-bin/actioncube.pl/" // FIXME, change DNS on ac release
#endif
+1 -1
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@@ -5,7 +5,7 @@
#define CUBE_SERVINFO_PORT_LAN 28762
#define CUBE_SERVINFO_PORT(serverport) (serverport+1)
#define CUBE_SERVINFO_TO_SERV_PORT(servinfoport) (servinfoport-1)
#define PROTOCOL_VERSION 100 // bump when protocol changes
#define PROTOCOL_VERSION 1128 // bump when protocol changes
#define DEMO_VERSION 1 // bump when demo format changes
#define DEMO_MAGIC "ASSAULTCUBE_DEMO"
#define MAXMAPSENDSIZE 65536
+3 -1
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@@ -583,7 +583,9 @@ void weapon::renderstats()
draw_text(gunstats, 690, 827);
}
VAR(recoiltest, 0, 0, 1); // FIXME ON RELEASE
//VAR(recoiltest, 0, 0, 1); // FIXME ON RELEASE
int recoiltest = 0;
VAR(recoilincrease, 1, 2, 10);
VAR(recoilbase, 0, 40, 1000);
VAR(maxrecoil, 0, 1000, 1000);