Updating menu map, adding credit to remaining author and removing map.

Note: Undead said he didn't want cavern, iceroad, or swamp in 1.3.
from those 3, only swamp stays because it is under CC BY-NC-SA 3.0 license (You are free to: Share and adapt.)
This commit is contained in:
BrutalSystem
2021-08-02 15:31:07 -03:00
parent 904cabfa15
commit 3aaaeb54cd
9 changed files with 7 additions and 577 deletions
Binary file not shown.
Binary file not shown.
+7 -7
View File
@@ -14,10 +14,10 @@ menuitem "Quit AssaultCube" quit
// Add maps to the below list to include them in the normal map menu (also for botmaps).
const __defaultmaps [ac_africa ac_aqueous ac_arabian ac_arctic ac_arctic2 ac_arid ac_avenue ac_cavern ac_coal ac_complex ac_depot ac_desert ac_desert2 ac_desert3 ac_douze ac_dusk ac_edifice ac_elevation ac_gothic ac_iceroad ac_industrial ac_ingress ac_kazemat ac_keller ac_lainio ac_mines ac_nocturne ac_origin ac_outpost ac_power ac_rampart ac_rattrap ac_scaffold ac_shine ac_snow ac_stellar ac_sunset ac_swamp ac_terros ac_toxic ac_urban ac_venison ac_wasteland ac_werk]
const __defaultmaps [ac_africa ac_aqueous ac_arabian ac_arctic ac_arctic2 ac_arid ac_avenue ac_coal ac_complex ac_depot ac_desert ac_desert2 ac_desert3 ac_douze ac_dusk ac_edifice ac_elevation ac_gothic ac_industrial ac_ingress ac_kazemat ac_keller ac_lainio ac_mines ac_nocturne ac_origin ac_outpost ac_power ac_rampart ac_rattrap ac_scaffold ac_shine ac_snow ac_stellar ac_sunset ac_swamp ac_terros ac_toxic ac_urban ac_venison ac_wasteland ac_werk]
// Add maps to the below list to include them in the CTF, KTF & TKTF map menu. Maps should contain flags here.
const __ctfmaps [ac_africa ac_aqueous ac_arabian ac_arctic2 ac_arid ac_avenue ac_cavern ac_coal ac_depot ac_desert3 ac_dusk ac_edifice ac_elevation ac_gothic ac_iceroad ac_industrial ac_ingress ac_kazemat ac_keller ac_lainio ac_mines ac_nocturne ac_origin ac_outpost ac_power ac_rampart ac_shine ac_stellar ac_sunset ac_swamp ac_terros ac_urban ac_venison ac_werk]
const __ctfmaps [ac_africa ac_aqueous ac_arabian ac_arctic2 ac_arid ac_avenue ac_coal ac_depot ac_desert3 ac_dusk ac_edifice ac_elevation ac_gothic ac_industrial ac_ingress ac_kazemat ac_keller ac_lainio ac_mines ac_nocturne ac_origin ac_outpost ac_power ac_rampart ac_shine ac_stellar ac_sunset ac_swamp ac_terros ac_urban ac_venison ac_werk]
// Start maps.
const __genmapitems [
@@ -142,14 +142,14 @@ menuitem "DES Clan, DogDancing, ExodusS, fundog, Halo, HitmanDaz[MT]," -1
menuitem "Humus, JCDPC, Jiba, Kothic, Lady NightHawk, leileilol," -1
menuitem "Lewis Communications, makkE, Matthew Welch, MitaMAN, Nieb," -1
menuitem "optus, Protox (PrimoTurbo), R4zor, RatBoy, RaZgRiZ, Ruthless," -1
menuitem "Sanzo, Shadow, sitters, socksky, Steini, Toca, Topher, Undead," -1
menuitem "Wotwot" -1
menuitem "Sanzo, Shadow, sitters, socksky, Snoosnoo, $N!P3R*, Steini, Toca," -1
menuitem "Topher, Undead, wotwot, YesWeCamp (Husk)" -1
menuitem "" -1
menuitem "\f0=== Developers ===" -1
menuitem "absinth, Arghvark, arkefiende, Brahma, Bukz, driAn, eihrul," -1
menuitem "flowtron, GeneralDisarray, grenadier, KanslozeClown, Luc@s," -1
menuitem "RandumKiwi, Ronald_Reagan, SKB, stef, tempest, V-Man," -1
menuitem "VonDrakula, wahnfred" -1
menuitem "Mr.Floppy, RandumKiwi, Ronald_Reagan, SKB, stef, tempest," -1
menuitem "V-Man, VonDrakula, wahnfred" -1
menuitem "" -1
menuitem "\f0=== Platform & Community ===" -1
menuitem "Apollo, dtd, jamz, Medusa, X-Ray_Dog" -1
@@ -176,7 +176,7 @@ menuitem "Syna Max, Tremulous team, vuzz, wildweasel, WIM," -1
menuitem "www.soundsnap.com" -1
menuitem "" -1
menuitem "\f0=== Special Thanks===" -1
menuitem "Chris Robinson, Rick Helmus, Verbal_, gibnum1k" -1
menuitem "BrutalSystem, Chris Robinson, Rick Helmus, Verbal_, gibnum1k" -1
menuitem "" -1
menuitem "Please find the project history and licensing information at" -1
menuitem "https://assault.cubers.net/docs/history.html" -1
-570
View File
@@ -1,570 +0,0 @@
mapmodelreset
mapmodel 2 2 0 0 "makke/nothing_clip"
mapmodel 0 0 0 0 "toca/pipes/industrialpipes/horz" // 1
mapmodel 0 0 0 0 "toca/pipes/industrialpipes/vert" // 2
mapmodel 0 0 0 0 "toca/pipes/industrialpipes/ldwn" // 3
mapmodel 0 0 0 0 "toca/pipes/industrialpipes/lleft" // 4
mapmodel 0 0 0 0 "toca/pipes/industrialpipes/lright" // 5
mapmodel 0 0 0 0 "toca/pipes/industrialpipes/lup" // 6
mapmodel 0 0 0 0 "toca/electric/switch" // 7
mapmodel 0 0 0 0 "toca/electric/outlet" // 8
mapmodel 0 1 0 0 "toca/carbattery" // 9
mapmodel 0 31 0 0 "toca/antenna" // 10
mapmodel 0 0 0 0 "toca/pinboard" // 11
mapmodel 0 0 0 0 "toca/ledge/1_4cbs" // 12
mapmodel 0 0 0 0 "toca/ledge/2_8cbs" // 13
mapmodel 0 0 0 0 "toca/ledge/3_16cbs" // 14
mapmodel 0 0 0 0 "toca/ledge/4_corner" // 15
mapmodel 0 0 0 0 "toca/takeoutbox" // 16
mapmodel 0 0 0 0 "toca/plasticbottles/1" // 17
mapmodel 0 0 0 0 "toca/plasticbottles/2" // 18
mapmodel 0 0 0 0 "toca/plasticbags/1" // 19
mapmodel 0 0 0 0 "toca/plasticbags/2" // 20
mapmodel 0 0 0 0 "toca/pickaxe/horz" // 21
mapmodel 0 0 0 0 "toca/pickaxe/vert" // 22
mapmodel 0 0 0 0 "toca/newspaper/1" // 23
mapmodel 0 0 0 0 "toca/newspaper/2" // 24
mapmodel 1 3 0 0 "toca/cautionsign" // 25
mapmodel 0 0 0 0 "toca/decals/broken/1" // 26
mapmodel 0 0 0 0 "toca/decals/broken/2" // 27
mapmodel 0 0 0 0 "toca/decals/broken/3" // 28
mapmodel 0 0 0 0 "cleaner/hotel_sign" // 29
mapmodel 0 0 0 0 "toca/plants/bush" // 30
mapmodel 0 0 0 0 "toca/plants/smaltree" // 31
mapmodel 0 0 0 0 "toca/plants/grass" // 32
mapmodel 0 0 0 0 "cleaner/traffic_cones/up" // 33
mapmodel 0 0 0 0 "cleaner/traffic_cones/down" // 34
mapmodel 0 0 0 0 "toca/decals/manhole/1" // 35
mapmodel 0 0 0 0 "toca/doors/2" // 36
mapmodel 0 0 0 0 "toca/doors/1" // 37
mapmodel 0 0 0 0 "toca/decals/windows/1" // 38
mapmodel 0 0 0 0 "toca/decals/manhole/2" // 39
mapmodel 0 0 0 0 "cleaner/extinguisher" // 40
mapmodel 0 0 0 0 "toca/droppedceiling/frame" //41
mapmodel 0 0 0 0 "toca/droppedceiling/tiles" //42
mapmodel 0 1 0 0 "toca/paintcan" //43
mapmodel 0 0 0 0 "toca/droppedceiling/single" //44
mapmodel 0 0 0 0 "toca/droppedceiling/light1" //45
mapmodel 0 0 0 0 "toca/droppedceiling/light2" //46
mapmodel 0 2 0 0 "toca/cardboardbox" //47
mapmodel 0 0 0 0 "cleaner/extinguisher_box" //48
mapmodel 0 0 0 0 "cleaner/alarm_bell" //49
mapmodel 0 0 0 0 "cleaner/weaponrack" //50 not yet finished
mapmodel 0 0 0 0 "cleaner/elecbox/elecbox1" //51
mapmodel 0 0 0 0 "cleaner/elecbox/elecbox2" //52
mapmodel 0 0 0 0 "cleaner/shovels/shovel1" //53
mapmodel 0 0 0 0 "cleaner/shovels/shovel2" //54
mapmodel 0 0 0 0 "cleaner/shovels/shovel3" //55
mapmodel 0 0 0 0 "cleaner/rails_rusty/straight" // 56
mapmodel 0 0 0 0 "cleaner/rails_rusty/bent" // 57
mapmodel 0 0 0 0 "cleaner/grates/grate_hor" // 58
mapmodel 0 0 0 0 "cleaner/grates/grate_vert" // 59
mapmodel 0 0 0 0 "cleaner/grates/grate_hor_rust" // 60
mapmodel 0 0 0 0 "cleaner/grates/grate_vert_rust" // 61
mapmodel 0 12 0 0 "makke/street_light_broken" //62
mapmodel 0 0 0 0 "cleaner/grate_aqueous" //63
mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_1" //64
mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_2" //65
mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_3" //66
mapmodel 1 3 0 0 "cleaner/anti_tank" //67
mapmodel 0 0 0 0 "cleaner/gunshop" //68
mapmodel 1 3 0 0 "cleaner/at_blocks/at_block_up" //69
mapmodel 1 3 0 0 "cleaner/at_blocks/at_block_down" //70
mapmodel 0 0 0 0 "cleaner/doors/door001" //71
mapmodel 0 0 0 0 "cleaner/doors/door001b" //72
mapmodel 1 3 0 0 "cleaner/oil_drums/up" //73
mapmodel 1 2 0 0 "cleaner/oil_drums/down" //74
mapmodel 1 2 0 0 "cleaner/oil_drums/spill" //75
mapmodel 2 4 0 0 "cleaner/dumpster_tag" //76
mapmodel 1 2 0 0 "cleaner/fire_hydrant" //77 not yet finished
mapmodel 0 0 0 0 "cleaner/laundry" //78
mapmodel 0 0 0 0 "cleaner/cl_window01" //79
mapmodel 0 1 0 0 "toca/paintbucket/1" //80
mapmodel 0 1 0 0 "toca/paintbucket/2" //81
mapmodel 0 0 0 0 "toca/rollupdoor" //82
mapmodel 0 0 0 0 "toca/wooden/plywood1" //83
mapmodel 0 0 0 0 "toca/wooden/plywood2" //84
mapmodel 0 0 0 0 "toca/wooden/strandboard1" //85
mapmodel 0 0 0 0 "toca/wooden/strandboard2" //86
mapmodel 0 5 0 0 "toca/wooden/boarded1" //87
mapmodel 0 6 0 0 "toca/wooden/boarded2" //88
mapmodel 0 5 0 0 "toca/wooden/boarded3" //89
mapmodel 0 8 0 0 "toca/wooden/planks_vert" //90
mapmodel 0 0 0 0 "toca/wooden/plank_horz" //91
mapmodel 0 0 0 0 "toca/decals/stripes" //92
mapmodel 0 0 0 0 "toca/wooden/beamframe10x11" //93
mapmodel 0 0 0 0 "toca/wooden/beampiece" //94
mapmodel 0 0 0 0 "toca/wooden/beamframe8x10" //95
mapmodel 0 9 0 0 "toca/wooden/beamssupport" //96
mapmodel 0 0 0 0 "toca/wooden/beamframe6x8" //97
mapmodel 0 9 0 0 "toca/wooden/beam_L" //98
mapmodel 0 9 0 0 "toca/wooden/beam_T" //99
mapmodel 0 9 0 0 "toca/wooden/beam_X" //100
mapmodel 0 0 0 0 "toca/wooden/beam_horz6c" //101
mapmodel 0 0 0 0 "toca/wooden/beam_horz8c" //102
mapmodel 0 0 0 0 "toca/wooden/beam_piece45deg" //103
mapmodel 0 0 0 0 "toca/wooden/beamceiling" //104
loadsky "textures/skymaps/steini/steini4"
loadnotexture
texturereset // Leave this command here, or else your map will look messed up!
texture 0 "kurt/klite1.jpg" // Dummy texture - Also leave this here, or else your map will look messed up!
// Brickwall textures
texture 0 "toca/greybricks.jpg" // Texture #1
texture 0 "arcitool/archibrick01.jpg"
texture 0 "toca/patchygrass.jpg"
texture 0 "toca/pebbles1.jpg"
texture 0 "toca/pebbles2.jpg"
texture 0 "toca/pebbles3.jpg"
texture 0 "toca/frozenground1.jpg"
texture 0 "toca/snow1.jpg"
texture 0 "toca/frozenground2.jpg"
texture 0 "toca/dirt1.jpg"
texture 0 "toca/sand1.jpg"
texture 0 "toca/ice1.jpg"
texture 0 "toca/oldwall.jpg"
texture 0 "toca/droppedceiling.jpg"
texture 0 "makke/bricks_2.jpg"
texture 0 "makke/bricks_3.jpg"
texture 0 "makke/brickwall.jpg"
texture 0 "noctua/wall/brick02.jpg"
texture 0 "zastrow/brick_wall_08.jpg"
texture 0 "zastrow/brick_wall_09.jpg"
texture 0 "makke/bricky.jpg"
texture 0 "makke/01-CMU.jpg"
texture 0 "makke/mauer1.jpg"
texture 0 "makke/mauer2.jpg"
texture 0 "makke/d_brick.jpg"
texture 0 "3dcafe/stone18.jpg" // Texture #26
// Tile textures
texture 0 "noctua/tiles/16tile12.jpg" // Texture #27
texture 0 "noctua/tiles/16tile09.jpg"
texture 0 "noctua/tiles/16tile10.jpg"
texture 0 "noctua/tiles/16tile11.jpg"
texture 0 "noctua/tiles/16tile07.jpg"
texture 0 "arcitool/Cotta1-grau.jpg"
texture 0 "arcitool/Cotta1-graubraun.jpg"
texture 0 "arcitool/Cotta1-graubraunhell.jpg"
texture 0 "arcitool/Cotta1-hell.jpg"
texture 0 "arcitool/Cotta2-beige.jpg"
texture 0 "arcitool/Cotta2-dunkel.jpg"
texture 0 "arcitool/Cotta2-grau.jpg"
texture 0 "arcitool/Cotta2-satt.jpg"
texture 0 "makke/tiles.jpg" // Texture #40
// Floor textures
texture 0 "noctua/ground/cobbles01.jpg" // Texture #41
texture 0 "arcitool/pflaster2.jpg"
texture 0 "arcitool/gittersteine2.jpg"
texture 0 "makke/11-Brick.jpg"
texture 0 "makke/stein.jpg"
texture 0 "makke/br_tiles.jpg"
texture 0 "makke/c_tile.jpg"
texture 0 "makke/pebbles_01.jpg"
texture 0 "arcitool/sisal21.jpg"
texture 0 "makke/platten.jpg" // Texture #51
// Asphault/concrete textures
texture 0 "noctua/ground/asph01.jpg" // Texture #52
texture 0 "noctua/ground/asph02.jpg"
texture 0 "noctua/ground/asph03.jpg"
texture 0 "makke/asph_01.jpg"
texture 0 "DigitalFlux/dirty_asphalt_02.jpg"
texture 0 "DigitalFlux/dirty_asphalt_03.jpg"
texture 0 "makke/concrete.jpg"
texture 0 "makke/concrete_trim.jpg"
texture 0 "makke/concrete_trim_small.jpg"
texture 0 "noctua/ground/snowy03.jpg"
texture 0 "noctua/ground/snowy04.jpg"
texture 0 "noctua/ground/snowy05.jpg"
texture 0 "noctua/metal/iron05.jpg"
texture 0 "noctua/metal/iron05_b.jpg"
texture 0 "noctua/metal/iron01.jpg"
texture 0 "noctua/metal/zinc02.jpg"
texture 0 "noctua/metal/zinc03.jpg"
texture 0 "noctua/wall/plast02.jpg"
texture 0 "noctua/wall/conc01.jpg"
texture 0 "noctua/wall/conc02.jpg"
texture 0 "noctua/wall/conc05.jpg"
texture 0 "noctua/wall/wall02.jpg" // Texture #73
// Walls/ceiling/plaster textures
texture 0 "arcitool/sichtbeton1.jpg" // Texuture #74
texture 0 "arcitool/sichtbeton2.jpg"
texture 0 "noctua/ground/snowy02.jpg"
texture 0 "boeck/stone_013.jpg"
texture 0 "boeck/stone_014.jpg"
texture 0 "noctua/wall/plast01.jpg"
texture 0 "noctua/wall/plast03.jpg"
texture 0 "noctua/wall/plast04.jpg"
texture 0 "golgotha/5sqtunnelroad.jpg"
texture 0 "lemog/027metal.jpg" // Texture #83
// Metal textures
texture 0 "boeck/metal_019.jpg" // Texture #84
texture 0 "boeck/metal_019_b.jpg"
texture 0 "lemog/036metal.jpg"
texture 0 "boeck/rolltor.jpg"
texture 0 "golgotha/hhroofgray.jpg"
texture 0 "golgotha/tunnel_ceiling.jpg"
texture 0 "golgotha/tunnel_ceiling_b.jpg"
texture 0 "zastrow/metal_overlaps.jpg"
texture 0 "zastrow/metal_plate_fill.jpg"
texture 0 "golgotha/metal_bumps2.jpg"
texture 0 "golgotha/metal_bumps3.jpg"
texture 0 "zastrow/metal_siding_kinks.jpg"
texture 0 "noctua/metal/zinc01.jpg"
texture 0 "noctua/metal/copper01.jpg"
texture 0 "noctua/metal/copper02.jpg"
texture 0 "noctua/metal/iron02.jpg"
texture 0 "noctua/metal/iron03.jpg"
texture 0 "noctua/metal/iron04.jpg"
texture 0 "noctua/metal/metbgr01.jpg"
texture 0 "noctua/metal/metbgr02.jpg"
texture 0 "noctua/metal/metbgr03.jpg"
texture 0 "noctua/metal/metbgr04.jpg"
texture 0 "noctua/metal/verdig01.jpg"
texture 0 "noctua/metal/brass01.jpg"
texture 0 "lemog/006metal.jpg"
texture 0 "grsites/metal020.jpg" // Texture #109
// Wood textures
texture 0 "boeck/wood_009.jpg" // Texture #110
texture 0 "boeck/wood_010.jpg"
texture 0 "boeck/wood_017.jpg"
texture 0 "makke/wood_01.jpg"
texture 0 "makke/wood_01_b.jpg"
texture 0 "arcitool/n_f-natur2.jpg"
texture 0 "arcitool/Blockbohlen-natur.jpg"
texture 0 "arcitool/Zaun.jpg"
texture 0 "arcitool/Rundholz.jpg"
texture 0 "grsites/wood060.jpg"
texture 0 "noctua/wood/blinds01.jpg"
texture 0 "noctua/wood/fb_board.jpg"
texture 0 "noctua/wood/planks01.jpg"
texture 0 "noctua/wood/planks01_b.jpg"
texture 0 "noctua/wood/planks02.jpg"
texture 0 "noctua/wood/planks02_hor.jpg"
texture 0 "noctua/wood/planks02_trim.jpg"
texture 0 "noctua/wood/bark01.jpg"
texture 0 "noctua/wood/wood02.jpg"
texture 0 "noctua/wood/wood03.jpg"
texture 0 "noctua/wood/wood04.jpg"
texture 0 "lemog/063bois.jpg"
texture 0 "lemog/063bois_b.jpg" // Texture #132
// Mud/sand/grass textures
texture 0 "craig_fortune/terrain/grass_lush1.jpg" // Texture #133
texture 0 "craig_fortune/terrain/Grass_mossy.jpg"
texture 0 "craig_fortune/terrain/Grass_parched.jpg"
texture 0 "arcitool/Wiese3.jpg"
texture 0 "arcitool/Wiese6.jpg"
texture 0 "craig_fortune/terrain/Grass_lush.jpg"
texture 0 "craig_fortune/terrain/mud.jpg"
texture 0 "craig_fortune/terrain/Mud_thick.jpg"
texture 0 "makke/cracked_mud.jpg"
texture 0 "craig_fortune/terrain/sand_bleached.jpg"
texture 0 "zastrow/sub_sand.jpg"
texture 0 "DigitalFlux/light_brown_dirt_02.jpg"
texture 0 "DigitalFlux/dirt_pebbles_01.jpg"
texture 0 "DigitalFlux/light_brown_dirt_01.jpg"
texture 0 "DigitalFlux/reddish_brown_dirt_01.jpg"
texture 0 "DigitalFlux/reddish_brown_dirt_02.jpg"
texture 0 "makke/dirt_01.jpg"
texture 0 "makke/stuck1.jpg"
texture 0 "noctua/ground/mud01.jpg"
texture 0 "noctua/ground/pebble01.jpg"
texture 0 "noctua/ground/ground02.jpg"
texture 0 "noctua/ground/ground06.jpg" // Texture #154
// Rock/stone textures
texture 0 "arcitool/schotter1.jpg" // Texture #155
texture 0 "arcitool/schotter2.jpg"
texture 0 "craig_fortune/terrain/Rock_cracked.jpg"
texture 0 "craig_fortune/terrain/rubble.jpg"
texture 0 "craig_fortune/terrain/Rock_rubble.jpg"
texture 0 "noctua/ground/snowy01.jpg"
texture 0 "makke/rock.jpg"
texture 0 "noctua/stone/stone18.jpg"
texture 0 "noctua/stone/stone02.jpg"
texture 0 "noctua/stone/stone03.jpg"
texture 0 "noctua/stone/stone04.jpg"
texture 0 "noctua/stone/stone05.jpg"
texture 0 "noctua/stone/stone06.jpg"
texture 0 "noctua/stone/stone07.jpg"
texture 0 "noctua/stone/stone08.jpg"
texture 0 "noctua/stone/stone09.jpg"
texture 0 "noctua/stone/stone12.jpg"
texture 0 "noctua/stone/stone13.jpg"
texture 0 "noctua/stone/stone15.jpg"
texture 0 "noctua/stone/stone16.jpg"
texture 0 "noctua/stone/stone17.jpg"
texture 0 "noctua/stone/marmor01.jpg"
texture 0 "noctua/stone/stone19.jpg"
texture 0 "noctua/wall/conc03.jpg"
texture 0 "noctua/wall/conc04.jpg"
texture 0 "noctua/wall/d_wall01.jpg" // Texture #180
// Carpet textures
texture 0 "noctua/textile/carpet04.jpg" // Texture #181
texture 0 "noctua/textile/carpet01.jpg"
texture 0 "noctua/textile/carpet02.jpg"
texture 0 "noctua/textile/carpet03.jpg"
texture 0 "noctua/textile/burlap01.jpg"
texture 0 "noctua/textile/carpet05.jpg" // Texture #186
// Trim textures
texture 0 "arcitool/Wellblech1-1.jpg" // Texture #187
texture 0 "arcitool/Glasbausteine.jpg"
texture 0 "boeck/gully.jpg"
texture 0 "boeck/aircon2.jpg"
texture 0 "makke/aircon.jpg"
texture 0 "makke/aircon_sm.jpg"
texture 0 "golgotha/door.jpg"
texture 0 "makke/klappe.jpg"
texture 0 "makke/klappe2.jpg"
texture 0 "golgotha/klappe3.jpg"
texture 0 "makke/neuklappe.jpg"
texture 0 "golgotha/panel.jpg"
texture 0 "3dcafe/objects09_a.jpg"
texture 0 "golgotha/elecpanelstwo.jpg"
texture 0 "mitaman/various/metal_trim_4_v.jpg"
texture 0 "mitaman/various/metal_trim_4_h.jpg"
texture 0 "grsites/metal026.jpg"
texture 0 "zastrow/vent_cap.jpg"
texture 0 "mitaman/various/rgrates0006.jpg"
texture 0 "mitaman/various/large_plate.jpg"
texture 0 "makke/lampe.jpg"
texture 0 "makke/lampe_tile.jpg"
texture 0 "makke/lampe_tile_a.jpg"
texture 0 "makke/lampe_tile2.jpg"
texture 0 "makke/lampe_tile2_a.jpg"
texture 0 "makke/stairtrim.jpg"
texture 0 "makke/metalstair1.jpg"
texture 0 "makke/metalstair2.jpg"
texture 0 "zastrow/metal_siding_kinksb.jpg"
texture 0 "golgotha/window.jpg"
texture 0 "golgotha/windows.jpg"
texture 0 "zastrow/sub_window31.jpg"
texture 0 "zastrow/sub_window33.jpg"
texture 0 "zastrow/sub_window23.jpg"
texture 0 "zastrow/sub_window38.jpg"
texture 0 "3dcafe/door10.jpg"
texture 0 "3dcafe/door12.jpg"
texture 0 "3dcafe/door15.jpg"
texture 0 "3dcafe/door07.jpg"
texture 0 "zastrow/sub_doors512B05.jpg"
texture 0 "zastrow/sub_doors512A10.jpg"
texture 0 "zastrow/sub_doors512A16.jpg"
texture 0 "zastrow/sub_doors256nf_01.jpg"
texture 0 "3dcafe/objects08.jpg" // Texture #230
// Crate/box textures
texture 0 "craig_fortune/crates/light_weathered.jpg" // Texture #231
texture 0 "craig_fortune/crates/light.jpg"
texture 0 "zastrow/3wood_crate_03.jpg"
texture 0 "zastrow/2wood_crate_03.jpg"
texture 0 "zastrow/2wood_crate_10.jpg"
texture 0 "zastrow/2wood_crate_12.jpg"
texture 0 "zastrow/3wood_crate_02.jpg"
texture 0 "zastrow/2wood_crate_02.jpg"
texture 0 "zastrow/3wood_crate_10.jpg"
texture 0 "zastrow/3wood_crate_12.jpg"
texture 0 "zastrow/wood_crate_02.jpg"
texture 0 "zastrow/wood_crate_03.jpg"
texture 0 "zastrow/wood_crate_10.jpg"
texture 0 "zastrow/wood_crate_12.jpg"
texture 0 "makke/box_2.jpg"
texture 0 "makke/box_4.jpg"
texture 0 "makke/box_3.jpg"
texture 0 "golgotha/smallsteelbox.jpg" // Texture #248
// Additional textures
texture 0 "drunkenM/rock_wall1.jpg" // Texture #249
texture 0 "makke/rb_window.jpg"
// The below textures are in the AssaultCube package, but are not actually in the config file because their design is
// specific to the map they were made for or because there are only 256 texture slots available and we don't want to
// use them all up for you. If you want to use any of the below, simply uncomment the ones you want, but be sure to
// stay aware of the 256 slot limit.
// texture 0 "dog/texture08.jpg"
// texture 0 "misterfloppy/keller/exit_sign.jpg"
// texture 0 "misterfloppy/keller/gully.jpg"
// texture 0 "misterfloppy/keller/door_panel.jpg"
// texture 0 "misterfloppy/keller/aircon.jpg"
// texture 0 "misterfloppy/keller/light.jpg"
// texture 0 "misterfloppy/keller/light2.jpg"
// texture 0 "misterfloppy/keller/door_01.jpg"
// texture 0 "misterfloppy/keller/door_02.jpg"
// texture 0 "misterfloppy/keller/door_03.jpg"
// texture 0 "johnsolo/bluewoody1.jpg"
// texture 0 "johnsolo/bluewoody2.jpg"
// texture 0 "johnsolo/shutters.jpg"
// texture 0 "makke/black.jpg" // A 1x1 black pixel. Nothing interesting.
// texture 0 "makke/concrete_trim_vert.jpg"
// texture 0 "makke/snow.jpg"
// texture 0 "makke/special_stone15.jpg"
// texture 0 "noctua/wall/wall01.jpg"
// texture 0 "wotwot/urban/electric2.jpg"
// texture 0 "wotwot/urban/electric2_bla.jpg"
// texture 0 "wotwot/urban/asphalt1_l.jpg"
// texture 0 "wotwot/urban/metaltrim1_ver.jpg"
// texture 0 "wotwot/urban/metaltrim1_hor.jpg"
// texture 0 "mayang/door3.jpg"
// texture 0 "mayang/airvent1.jpg"
// texture 0 "wotwot/urban/ventilation1.jpg"
// texture 0 "mayang/grill2_s.jpg"
// texture 0 "wotwot/urban/cableshelf1_s_hor.jpg"
// texture 0 "wotwot/urban/cableshelf1_m_hor.jpg"
// texture 0 "mayang/hatch1.jpg"
// texture 0 "mayang/manhole1.jpg"
// texture 0 "makke/door_metal.jpg"
// texture 0 "makke/door_rust.jpg"
// texture 0 "wotwot/urban/cableshelf1_l_hor.jpg"
// texture 0 "wotwot/urban/cableshelf1_s_ver.jpg"
// texture 0 "wotwot/urban/cableshelf1_m_ver.jpg"
// texture 0 "wotwot/urban/cableshelf1_l_ver.jpg"
// texture 0 "wotwot/urban/electric4.jpg"
// texture 0 "wotwot/urban/electric4_bla.jpg"
// texture 0 "wotwot/urban/electric3.jpg"
// texture 0 "wotwot/urban/electric3_bla.jpg"
// texture 0 "wotwot/urban/electric1.jpg"
// texture 0 "wotwot/urban/electric1_bla.jpg"
// texture 0 "openfootage/stonewall_4.jpg"
// texture 0 "craig_fortune/crates/light_weathered_desert3.jpg"
// texture 0 "makke/douze.jpg"
// texture 0 "makke/clayceiling.jpg"
// texture 0 "makke/rattrap/rb_box_01.jpg"
// texture 0 "makke/rattrap/rb_box_02.jpg"
// texture 0 "makke/rattrap/rb_box_03.jpg"
// texture 0 "makke/rattrap/rb_box_04.jpg"
// texture 0 "makke/rattrap/rb_box_05.jpg"
// texture 0 "makke/rattrap/rb_box_06.jpg"
// texture 0 "mayang/rb_bricks_01.jpg"
// texture 0 "mayang/rb_bricks_02.jpg"
// texture 0 "mayang/rb_bricks_03.jpg"
// texture 0 "makke/rattrap/rb_concrete.jpg"
// texture 0 "zastrow/rb_box_07.jpg"
// texture 0 "golgotha/rb_trim_03.jpg"
// texture 0 "noctua/ground/rb_trim_01.jpg"
// texture 0 "makke/rb_trim_02.jpg"
// texture 0 "makke/rb_window2.jpg"
// texture 0 "nieb/asphaltdamaged0043_1_l.jpg" // START: Nieb's new textures...
// texture 0 "nieb/b10woods003.jpg"
// texture 0 "nieb/b15walls031b.jpg"
// texture 0 "nieb/b19walls261.jpg"
// texture 0 "nieb/b2metals0052.jpg"
// texture 0 "nieb/b2walls094.jpg"
// texture 0 "nieb/b3_walls149.jpg"
// texture 0 "nieb/b3_walls154.jpg"
// texture 0 "nieb/b3_walls155.jpg"
// texture 0 "nieb/b8walls007b.jpg"
// texture 0 "nieb/brickolddirty0009.jpg"
// texture 0 "nieb/brickolddirty0015.jpg"
// texture 0 "nieb/brickround0047_6.jpg"
// texture 0 "nieb/bricksmall0007.jpg"
// texture 0 "nieb/bricksmall0060.jpg"
// texture 0 "nieb/bricksmall0067.jpg"
// texture 0 "nieb/bricksmall0073.jpg"
// texture 0 "nieb/bricksmall0077.jpg"
// texture 0 "nieb/bricksmall0201.jpg"
// texture 0 "nieb/bricksmall0247.jpg"
// texture 0 "nieb/bricksmalldirty0136.jpg"
// texture 0 "nieb/concretebare0154_3.jpg"
// texture 0 "nieb/doorsgarage0195.jpg"
// texture 0 "nieb/doorsindustrial0183.jpg"
// texture 0 "nieb/dsc20041018_154255_48.jpg"
// texture 0 "nieb/dscf1764.jpg"
// texture 0 "nieb/grass-dirt_1.jpg"
// texture 0 "nieb/grass-dirt_2.jpg"
// texture 0 "nieb/hedges0049_m.jpg"
// texture 0 "nieb/img_0053.jpg"
// texture 0 "nieb/img_0060.jpg"
// texture 0 "nieb/img_0576.jpg"
// texture 0 "nieb/img_0579.jpg"
// texture 0 "nieb/metalcontainers0010.jpg"
// texture 0 "nieb/metalcontainers0010-rotate.jpg"
// texture 0 "nieb/metalcontainers0099.jpg"
// texture 0 "nieb/pd-texture-bigstone-wall-2.jpg"
// texture 0 "nieb/planksold0001.jpg"
// texture 0 "nieb/planksold0002.jpg"
// texture 0 "nieb/planksold0290.jpg"
// texture 0 "nieb/plastercoloured0158.jpg"
// texture 0 "nieb/rock_02.jpg"
// texture 0 "nieb/rooftilesceramicold0031.jpg"
// texture 0 "nieb/rooftilesceramicold0080_2.jpg"
// texture 0 "nieb/rooftilesceramicold0080.jpg"
// texture 0 "nieb/rooftilesceramicold0093_2.jpg"
// texture 0 "nieb/rooftilesceramicold0093.jpg"
// texture 0 "nieb/stone_rock_texture.jpg"
// texture 0 "nieb/tt7020275_2.jpg"
// texture 0 "nieb/tt7020275_in.jpg"
// texture 0 "nieb/tt7020275.jpg"
// texture 0 "nieb/tt7040134.jpg"
// texture 0 "nieb/tt7040146.jpg"
// texture 0 "nieb/various0353.jpg"
// texture 0 "nieb/vents0076.jpg" // END: Nieb's new textures...
// texture 0 "3dcafe/door07_a.jpg"
// texture 0 "3dcafe/door10_a.jpg"
mapsoundreset // Ambient sounds. Leave this command here, or else your sounds will mess up!
mapsound "ambience/cavedrip.ogg" -1 // 0
mapsound "ambience/distant_cars.ogg" -1 // 1
mapsound "ambience/hum01.ogg" -1 // 2
mapsound "ambience/hum02.ogg" -1 // 3
mapsound "ambience/night_crickets.ogg" -1 // 4
mapsound "ambience/water.ogg" -1 // 5
mapsound "ambience/wind.ogg" -1 // 6
mapsound "ambience/t_aircond.ogg" -1 // 7
mapsound "ambience/t_compressor.ogg" -1 // 8
mapsound "ambience/t_crow.ogg" -1 // 9
mapsound "ambience/t_dogs01.ogg" -1 // 10
mapsound "ambience/t_helicopter.ogg" -1 // 11
mapsound "ambience/t_hum01.ogg" -1 // 12
mapsound "ambience/t_hum02.ogg" -1 // 13
mapsound "ambience/t_hum03.ogg" -1 // 14
mapsound "ambience/t_hum04.ogg" -1 // 15
mapsound "ambience/t_night_dog.ogg" -1 // 16
mapsound "ambience/t_night01.ogg" -1 // 17
mapsound "ambience/t_night02.ogg" -1 // 18
mapsound "ambience/t_radio_comms.ogg" -1 // 19
mapsound "ambience/t_radio_static.ogg" -1 // 20
mapsound "ambience/t_satcoms.ogg" -1 // 21
mapsound "ambience/t_sludge.ogg" -1 // 22
mapsound "ambience/t_static01.ogg" -1 // 23
mapsound "ambience/t_static02.ogg" -1 // 24
mapsound "ambience/t_vent01.ogg" -1 // 25
mapsound "ambience/t_vent02.ogg" -1 // 26
mapsound "ambience/t_water_owl.ogg" -1 // 27
mapsound "ambience/t_water01.ogg" -1 // 28
mapsound "ambience/t_waterdrip.ogg" -1 // 29
mapsound "ambience/t_wind.ogg" -1 // 30
mapsound "ambience/t_waterpipe01.ogg" -1 // 31
mapsound "ambience/t_waterpipe02.ogg" -1 // 32
mapsound "ambience/warningalarm01.ogg" -1 // 33
mapsound "ambience/t_gastank.ogg" -1 // 34
mapsound "ambience/t_keyboard.ogg" 1 // 35 - For use with computer/keyboard mapmodels.
mapsound "ambience/t_factory01.ogg" -1 // 36
mapsound "ambience/t_vents.ogg" -1 // 37
mapsound "ambience/t_waterfront.ogg" -1 // 38
mapsound "ambience/t_generator.ogg" -1 // 39
mapsound "ambience/t_electricbuzz.ogg" -1 // 40
mapsound "ambience/t_alarm01.ogg" -1 // 41
mapsound "ambience/flies.ogg" -1 // 42
mapsound "ambience/deserthawk.ogg" -1 // 43
mapsound "ambience/owl.ogg" -1 // 44
mapsound "ambience/citynoisebirds.ogg" -1 // 45
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.2 KiB