changelog updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6640 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -9,6 +9,7 @@ Find me a cat!
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// TODO : find a better order for these categories
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[*] New Private messages feature (/pm cn message) default bind is N
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[*] Scoreboard doesn't show ping/score/pj in singleplayer
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Weapons
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@@ -21,6 +22,12 @@ Weapons
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[*] Sniper trail bug fixed. // TODO: Is this for the "stop the sniper trail upon hit thing"? If so I'm not 100% certain it's completely fixed. // Bukz
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[*] Hudgun can be displayed when spectating (and in demos - e.g. /spechudgun 1).
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Gameplay
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[*] New gamemodes Team Last Swiss Standing / Team Pistol Frenzy
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[*] HTF now forces those who have the best health to pickup the flag instead of allocating it randomly
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Servers
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@@ -182,6 +189,7 @@ CubeScript
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[*] gametimestart - Returns the time (in milliseconds) when the last map was loaded.
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[*] mapbackupsonsave - Determines if map backups (.bak) should be created when a map is saved.
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[*] isclient - Determines if the client number given is a valid client (player).
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[*] winners - Returns the list of winning teams or players
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[*] getalias can now work on built-in client variables (CVARs). - (e.g. fov)
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[*] "Sleeps" can be persistent. (e.g. "Persist" even through map loads - new optional 3rd argument of the /sleep command)
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[*] Substr crash bug is fixed. Also the command can now use a negative position value.
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