changelog updates

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6640 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lucas GAUTHERON
2011-09-04 15:56:30 +00:00
parent 297f679840
commit 3f620df83e
+8
View File
@@ -9,6 +9,7 @@ Find me a cat!
---------------------
// TODO : find a better order for these categories
[*] New Private messages feature (/pm cn message) default bind is N
[*] Scoreboard doesn't show ping/score/pj in singleplayer
Weapons
---------------------
@@ -21,6 +22,12 @@ Weapons
[*] Sniper trail bug fixed. // TODO: Is this for the "stop the sniper trail upon hit thing"? If so I'm not 100% certain it's completely fixed. // Bukz
[*] Hudgun can be displayed when spectating (and in demos - e.g. /spechudgun 1).
Gameplay
---------------------
[*] New gamemodes Team Last Swiss Standing / Team Pistol Frenzy
[*] HTF now forces those who have the best health to pickup the flag instead of allocating it randomly
Servers
---------------------
@@ -182,6 +189,7 @@ CubeScript
[*] gametimestart - Returns the time (in milliseconds) when the last map was loaded.
[*] mapbackupsonsave - Determines if map backups (.bak) should be created when a map is saved.
[*] isclient - Determines if the client number given is a valid client (player).
[*] winners - Returns the list of winning teams or players
[*] getalias can now work on built-in client variables (CVARs). - (e.g. fov)
[*] "Sleeps" can be persistent. (e.g. "Persist" even through map loads - new optional 3rd argument of the /sleep command)
[*] Substr crash bug is fixed. Also the command can now use a negative position value.