lagping fix

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6793 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
sireus
2012-04-20 20:57:01 +00:00
parent 9e1437e9bc
commit 3f7663457f
+3 -5
View File
@@ -167,25 +167,23 @@ void renderdiscscores(int team)
}
VARP(cncolumncolor, 0, 5, 9);
char lagping[20];
void renderscore(playerent *d)
{
const char *status = "";
string lagping;
static color localplayerc(0.2f, 0.2f, 0.2f, 0.2f);
if(d->clientrole==CR_ADMIN) status = d->state==CS_DEAD ? "\f7" : "\f3";
else if(d->state==CS_DEAD) status = "\f4";
const char *spect = team_isspect(d->team) ? "\f4" : "";
//float ratio = SCORERATIO(d->frags, d->deaths);
if (team_isspect(d->team)) copystring(lagping, "SPECT", 5);
else if (d->state==CS_LAGGED || (d->ping > 999 && d->plag > 99)) copystring(lagping, "LAG", 3);
if (team_isspect(d->team)) copystring(lagping, "SPECT");
else if (d->state==CS_LAGGED || (d->ping > 999 && d->plag > 99)) copystring(lagping, "LAG");
else
{
if(multiplayer(false)) formatstring(lagping)("%s/%s", colorpj(d->plag), colorping(d->ping));
else formatstring(lagping)("%d/%d", d->plag, d->ping);
}
/*const char *clag = team_isspect(d->team) ? "SPECT" : (d->state==CS_LAGGED ? "LAG" : colorpj(d->plag));
const char *cping = colorping(d->ping);*/
const char *ign = d->ignored ? " (ignored)" : (d->muted ? " (muted)" : "");
sline &line = scorelines.add();
line.bgcolor = d==player1 ? &localplayerc : NULL;