mac fixes

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4516 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
core-code
2009-06-15 18:25:17 +00:00
parent 20f7fff793
commit 41dbc9b83b
5 changed files with 8 additions and 7 deletions
@@ -583,7 +583,7 @@
);
runOnlyForDeploymentPostprocessing = 1;
shellPath = /bin/sh;
shellScript = "echo $TARGET_BUILD_DIR\ncd $TARGET_BUILD_DIR\n\n#ensure old package is gone\nrm -f assaultcube.dmg\n\n#make the directory which our disk image will be made of\n#use /tmp as a destination because copying ourself (xcode folder) whilst compling causes the dog to chase its tail\nACPKG=`mktemp -d /tmp/acpkg.XXXXXX` || exit 1\n\n#leave indicator of where temp directory is in case things break\nln -sf $ACPKG $TARGET_BUILD_DIR/acpkg\n\n#copy launcher\n/Developer/Tools/CpMac -r $TARGET_BUILD_DIR/launcher.app $ACPKG/AssaultCube.app\n\nHELPDIR=$ACPKG/AssaultCube.app/Contents/Resources/help/\nGAMEDIR=$ACPKG/AssaultCube.app/Contents/gamedata\nmkdir $GAMEDIR\nmkdir $HELPDIR\n\n#copy assaultcube\n/Developer/Tools/CpMac -r $TARGET_BUILD_DIR/assaultcube.app $GAMEDIR/\n\n#install all frameworks into app bundle\nmkdir $GAMEDIR/assaultcube.app/Contents/Frameworks\nfor framework in SDL.framework SDL_image.framework Ogg.framework Vorbis.framework\ndo\n\tif [ -d $LOCAL_LIBRARY_DIR/Frameworks/$framework/ ] \n\tthen\t\n\t\t/Developer/Tools/CpMac -r $LOCAL_LIBRARY_DIR/Frameworks/$framework/ $GAMEDIR/assaultcube.app/Contents/Frameworks\n\t\trm -rf $GAMEDIR/assaultcube.app/Contents/Frameworks/$framework/Versions/A/Headers\n\telse\n\t\texit 1\n\tfi\ndone\n\n\n#copy readme and data and remove unneccesary stuff\n/Developer/Tools/CpMac -r $SRCROOT/../../README.html $HELPDIR/\n/Developer/Tools/CpMac -r $SRCROOT/../../docs $HELPDIR/\n/Developer/Tools/CpMac -r $SRCROOT/../../bot $GAMEDIR/\n/Developer/Tools/CpMac -r $SRCROOT/../../config $GAMEDIR/\n/Developer/Tools/CpMac -r $SRCROOT/../../packages $GAMEDIR/\n/Developer/Tools/CpMac -r $SRCROOT/../../source $ACPKG/sourcecode\nfind -d $ACPKG -name \"shadows.dat\" -exec rm -rf {} \\;\nfind -d $ACPKG -name \"CVS\" -exec rm -rf {} \\;\nfind $ACPKG -name \".DS_Store\" -exec rm -f {} \\;\nrm -rf $ACPKG/sourcecode/xcode/build\nrm -f $GAMEDIR/config/saved.cfg\nrm -f $GAMEDIR/config/init.cfg\nrm -f $GAMEDIR/config/servers.cfg\nrm -rf $HELPDIR/docs/autogen/\nmkdir $GAMEDIR/screenshots\nmkdir $GAMEDIR/demos\nmkdir $GAMEDIR/mods\n\n#add alias to readme\n/usr/bin/osascript <<EOT\ntell application \"Finder\"\nset macSrcPath to POSIX file \"$HELPDIR/README.html\" as text\nset macDestPath to POSIX file \"$ACPKG\" as text\nmake new alias file to file macSrcPath at folder macDestPath\nend tell\nEOT\n\n#finally make a disk image out of the stuff\nhdiutil create -srcfolder $ACPKG -volname assaultcube assaultcube.dmg\nhdiutil internet-enable -yes assaultcube.dmg\n\n#cleanup\nrm -rf $ACPKG";
shellScript = "echo $TARGET_BUILD_DIR\ncd $TARGET_BUILD_DIR\n\n#ensure old package is gone\nrm -f assaultcube.dmg\n\n#make the directory which our disk image will be made of\n#use /tmp as a destination because copying ourself (xcode folder) whilst compling causes the dog to chase its tail\nACPKG=`mktemp -d /tmp/acpkg.XXXXXX` || exit 1\n\n#leave indicator of where temp directory is in case things break\nln -sf $ACPKG $TARGET_BUILD_DIR/acpkg\n\n#copy launcher\n/Developer/Tools/CpMac -r $TARGET_BUILD_DIR/launcher.app $ACPKG/AssaultCube.app\n\nHELPDIR=$ACPKG/AssaultCube.app/Contents/Resources/help/\nGAMEDIR=$ACPKG/AssaultCube.app/Contents/gamedata\nmkdir $GAMEDIR\nmkdir $HELPDIR\n\n#copy assaultcube\n/Developer/Tools/CpMac -r $TARGET_BUILD_DIR/assaultcube.app $GAMEDIR/\n\n#install all frameworks into app bundle\nmkdir $GAMEDIR/assaultcube.app/Contents/Frameworks\nfor framework in SDL.framework SDL_image.framework Ogg.framework Vorbis.framework\ndo\n\tif [ -d $LOCAL_LIBRARY_DIR/Frameworks/$framework/ ] \n\tthen\t\n\t\t/Developer/Tools/CpMac -r $LOCAL_LIBRARY_DIR/Frameworks/$framework/ $GAMEDIR/assaultcube.app/Contents/Frameworks\n\t\trm -rf $GAMEDIR/assaultcube.app/Contents/Frameworks/$framework/Versions/A/Headers\n\telse\n\t\texit 1\n\tfi\ndone\n\n\n#copy readme and data and remove unneccesary stuff\n/Developer/Tools/CpMac -r $SRCROOT/../../README.html $HELPDIR/\n/Developer/Tools/CpMac -r $SRCROOT/../../docs $HELPDIR/\n/Developer/Tools/CpMac -r $SRCROOT/../../bot $GAMEDIR/\n/Developer/Tools/CpMac -r $SRCROOT/../../config $GAMEDIR/\n/Developer/Tools/CpMac -r $SRCROOT/../../packages $GAMEDIR/\n/Developer/Tools/CpMac -r $SRCROOT/../../source $ACPKG/sourcecode\nfind -d $ACPKG -name \"shadows.dat\" -exec rm -rf {} \\;\nfind -d $ACPKG -name \"CVS\" -exec rm -rf {} \\;\nfind $ACPKG -name \".DS_Store\" -exec rm -f {} \\;\nrm -rf $ACPKG/sourcecode/xcode/build\nrm -rf $ACPKG/sourcecode/vcpp\nrm -f $GAMEDIR/config/saved.cfg\nrm -f $GAMEDIR/config/init.cfg\nrm -f $GAMEDIR/config/servers.cfg\n\nrm -rf $HELPDIR/docs/autogen/\nmkdir $GAMEDIR/screenshots\nmkdir $GAMEDIR/demos\nmkdir $GAMEDIR/mods\n\n#add alias to readme\n/usr/bin/osascript <<EOT\ntell application \"Finder\"\nset macSrcPath to POSIX file \"$HELPDIR/README.html\" as text\nset macDestPath to POSIX file \"$ACPKG\" as text\nmake new alias file to file macSrcPath at folder macDestPath\nend tell\nEOT\n\n#finally make a disk image out of the stuff\nhdiutil create -srcfolder $ACPKG -volname assaultcube assaultcube.dmg\nhdiutil internet-enable -yes assaultcube.dmg\n\n#cleanup\nrm -rf $ACPKG";
};
/* End PBXShellScriptBuildPhase section */