voicecom fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2254 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -185,6 +185,7 @@ void trydisconnect()
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void toserver(char *text)
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{
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bool toteam = text && text[0] == '%' && m_teammode;
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if(!toteam && text[0] == '%' && strlen(text) > 1) text++; // convert team-text to normal-text if no team-mode is active
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if(toteam) text++;
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conoutf("%s:\f%d %s", colorname(player1), toteam ? 1 : 0, text);
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addmsg(toteam ? SV_TEAMTEXT : SV_TEXT, "rs", text);
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