added: dropped ceiling & paint can models

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7168 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Alejandro V. Garcia
2013-02-08 12:47:11 +00:00
parent d9698bee9d
commit 429793f2c0
17 changed files with 38 additions and 2 deletions
+7
View File
@@ -206,6 +206,12 @@ mapmodel 0 0 0 0 "toca/plants/grass" // 175
mapmodel 0 0 0 0 "cleaner/traffic_cones/up" // 176
mapmodel 0 0 0 0 "cleaner/traffic_cones/down" // 177
mapmodel 0 0 0 0 "cleaner/extinguisher" //178
mapmodel 0 1 0 0 "toca/paintcan" //179
mapmodel 0 0 0 0 "toca/droppedceiling/frame" //180
mapmodel 0 0 0 0 "toca/droppedceiling/tiles" //181
mapmodel 0 0 0 0 "toca/droppedceiling/single" //182
mapmodel 0 0 0 0 "toca/droppedceiling/light1" //183
mapmodel 0 0 0 0 "toca/droppedceiling/light2" //184
// NOTE: There is a hard-limit maximum of 256 "mapmodel" commands.
@@ -702,6 +708,7 @@ texture 0 "makke/rb_window.jpg"
// texture 0 "toca/sand1.jpg"
// texture 0 "toca/ice1.jpg"
// texture 0 "toca/oldwall.jpg"
// texture 0 "toca/droppedceiling.jpg"
mapsoundreset // Ambient sounds. Leave this command here, or else your sounds will mess up!
+9 -2
View File
@@ -42,7 +42,14 @@ mapmodel 0 0 0 0 "toca/doors/2" // 36
mapmodel 0 0 0 0 "toca/doors/1" // 37
mapmodel 0 0 0 0 "toca/decals/windows/1" // 38
mapmodel 0 0 0 0 "toca/decals/manhole/2" // 39
mapmodel 0 0 0 0 "cleaner/extinguisher" // 400
mapmodel 0 0 0 0 "cleaner/extinguisher" // 40
mapmodel 0 0 0 0 "toca/droppedceiling/frame" //41
mapmodel 0 0 0 0 "toca/droppedceiling/tiles" //42
mapmodel 0 1 0 0 "toca/paintcan" //43
mapmodel 0 0 0 0 "toca/droppedceiling/single" //44
mapmodel 0 0 0 0 "toca/droppedceiling/light1" //45
mapmodel 0 0 0 0 "toca/droppedceiling/light2" //46
loadsky "textures/skymaps/steini/steini4"
@@ -64,7 +71,7 @@ texture 0 "toca/dirt1.jpg"
texture 0 "toca/sand1.jpg"
texture 0 "toca/ice1.jpg"
texture 0 "toca/oldwall.jpg"
texture 0 "DigitalFlux/gray_bricks_01.jpg"
texture 0 "toca/droppedceiling.jpg"
texture 0 "makke/bricks_2.jpg"
texture 0 "makke/bricks_3.jpg"
texture 0 "makke/brickwall.jpg"
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@@ -0,0 +1,4 @@
md3load tris.md3
md3skin mesh ../skin.jpg
mdlcullface 0
mdlvertexlight 1
@@ -0,0 +1,5 @@
md3load tris.md3
md3skin mesh ../skin.jpg
md3skin light ../lights.jpg
mdlcullface 0
mdlvertexlight 1
@@ -0,0 +1,5 @@
md3load tris.md3
md3skin mesh ../skin.jpg
md3skin light ../lights.jpg
mdlcullface 0
mdlvertexlight 1
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md3load tris.md3
md3skin mesh ../skin.jpg
mdlcullface 0
mdlvertexlight 1
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md3load tris.md3
md3skin mesh ../skin.jpg
mdlcullface 0
mdlvertexlight 1
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