grenade bounce sound flood limited

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2107 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-05-25 14:26:32 +00:00
parent 27c8f5a118
commit 432928bf47
+10 -1
View File
@@ -553,6 +553,7 @@ grenadeent::grenadeent (playerent *owner, int millis)
bouncetype = BT_NADE;
maxspeed = 30.0f;
rotspeed = 6.0f;
lastcollision = 0;
}
void grenadeent::explode()
@@ -629,7 +630,15 @@ void grenadeent::moveoutsidebbox(const vec &direction, playerent *boundingbox)
void grenadeent::destroy() { explode(); }
bool grenadeent::applyphysics() { return nadestate==NS_THROWED; }
void grenadeent::oncollision() { if(nadestate==NS_THROWED) playsound(S_GRENADEBOUNCE1+rnd(2), this, 0, 0); }
void grenadeent::oncollision()
{
if(nadestate==NS_THROWED && (!lastcollision || lastmillis-lastcollision>50))
{
playsound(S_GRENADEBOUNCE1+rnd(2), this, 0, 0);
lastcollision = lastmillis;
}
}
// grenades