#245 *accuracy* when taking damage from your own grenade, should accuracy compute that information?

This commit is contained in:
drian
2021-04-08 15:11:49 +02:00
parent 1c439c72e2
commit 44b910fe0e
+1 -1
View File
@@ -644,7 +644,7 @@ void radialeffect(playerent *o, vec &v, int qdam, playerent *at, int gun)
float dist = expdist(o, dir, v);
if(dist<EXPDAMRAD)
{
if(at == player1) accuracym[gun].hits += 1.0f-(float)dist/EXPDAMRAD;
if(at == player1 && o != player1) accuracym[gun].hits += 1.0f-(float)dist/EXPDAMRAD;
int damage = (int)(qdam*(1-dist/EXPDAMRAD));
hit(damage, o, at, dir, gun, true, int(dist*DMF));
}