removing remnants of client-side entity-arena workaround
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5274 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -285,12 +285,12 @@ void checkitems(playerent *d)
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}
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}
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void spawnallitems(bool is_arena) // spawns items locally
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void spawnallitems() // spawns items locally
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{
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loopv(ents) if(ents[i].fitsmode(gamemode) || (multiplayer(false) && gamespeed!=100 && (i=-1)))
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{
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ents[i].spawned = true;
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if(!is_arena) ents[i].twice = false;
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ents[i].twice = false;
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ents[i].lastmillis = lastmillis;
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}
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}
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