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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1210 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -33,6 +33,8 @@ void checkweaponswitch()
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{
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gun_changed = true;
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player1->weaponchanging = false;
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if(player1->gunwait) player1->gunwait = max(player1->gunwait - (lastmillis-player1->lastaction), 0);
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player1->lastaction = player1->gunwait ? lastmillis : 0;
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}
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else if(timeprogress>WEAPONCHANGE_TIME/2)
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{
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@@ -118,10 +120,11 @@ void reload(playerent *d)
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if(d->mag[d->gunselect] >= (has_akimbo(d) ? 2 : 1)*guns[d->gunselect].magsize) return;
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if(d == player1) setscope(false);
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if(player1->gunwait) player1->gunwait = max(player1->gunwait - (lastmillis-player1->lastaction), 0);
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d->reloading = true;
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d->lastaction = lastmillis;
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d->akimbolastaction[0] = d->akimbolastaction[1] = lastmillis;
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d->gunwait = guns[d->gunselect].reloadtime;
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d->gunwait += guns[d->gunselect].reloadtime;
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int numbullets = (has_akimbo(d) ? 2 : 1)*guns[d->gunselect].magsize - d->mag[d->gunselect];
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