*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1209 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -130,7 +130,7 @@ extern void thrownade(playerent *d, const vec &vel, bounceent *p);
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void deathstate(playerent *pl)
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{
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pl->lastaction = lastmillis;
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pl->lastpain = lastmillis;
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pl->attacking = false;
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pl->state = CS_DEAD;
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pl->pitch = 0;
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@@ -146,7 +146,6 @@ void deathstate(playerent *pl)
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void spawnstate(playerent *d) // reset player state not persistent accross spawns
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{
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d->respawn();
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//d->lastaction = lastmillis;
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if(d==player1)
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{
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gun_changed = true;
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@@ -308,7 +307,7 @@ void updateworld(int curtime, int lastmillis) // main game update loop
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//put game mode extra call here
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if(player1->state==CS_DEAD)
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{
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if(lastmillis-player1->lastaction<2000)
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if(lastmillis-player1->lastpain<2000)
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{
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player1->move = player1->strafe = 0;
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moveplayer(player1, 10, false);
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@@ -89,7 +89,7 @@ void parsepositions(ucharbuf &p)
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d->onfloor = f&1;
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f >>= 1;
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int oldstate = d->state, state = f&7;
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if(state==CS_DEAD && oldstate!=CS_DEAD) d->lastaction = lastmillis;
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if(state==CS_DEAD && oldstate!=CS_DEAD) d->lastpain = lastmillis;
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d->state = state;
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f >>= 3;
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d->onladder = f&1;
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@@ -146,9 +146,6 @@ void rendermenumdl()
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glPushMatrix ();
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float t = (lastmillis-player1->lastaction)/1000.0f;
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if(t >= 1.6f) t = 1.6f;
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glLoadIdentity();
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glRotatef(90+180, 0, -1, 0);
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glRotatef(90, -1, 0, 0);
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@@ -105,7 +105,13 @@ void rendermodel(char *mdl, int anim, int tex, float rad, float x, float y, floa
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int ix = (int)x;
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int iy = (int)y;
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vec light(1, 1, 1);
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int varseed = (int)(size_t)d + (d ? d->lastaction : 0);
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int varseed = 0;
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if(d) switch(anim&ANIM_INDEX)
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{
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case ANIM_DEATH:
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case ANIM_LYING_DEAD: varseed = (int)(size_t)d + d->lastpain; break;
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default: varseed = (int)(size_t)d + d->lastaction; break;
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}
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model *vwep = NULL;
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if(vwepmdl)
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@@ -225,9 +231,9 @@ void renderclient(playerent *d, char *mdlname, char *vwepname, int tex)
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d->pitch = 0.1f;
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int r = 6;
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anim = ANIM_DEATH;
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varseed += d->lastaction;
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basetime = d->lastaction;
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int t = lastmillis-d->lastaction;
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varseed += d->lastpain;
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basetime = d->lastpain;
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int t = lastmillis-d->lastpain;
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if(t<0 || t>20000) return;
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if(t>(r-1)*100-50)
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{
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