no message

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@793 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2007-01-12 21:04:52 +00:00
parent 45f85bba5e
commit 4ce83051be
+50 -40
View File
@@ -6,6 +6,7 @@ name "unarmed" // change!
loadcrosshair default.png // choose another crosshair, see packages/misc/crosshairs/
skin 0 // change your look
autoreload 1 // reload the guns automatically
alias maxmusicvol 120 // set higher if you want (max 255)
@@ -25,54 +26,73 @@ alias secondary [ weapon 1 ]
alias melee [ weapon 0 ]
alias grenades [weapon 6 ]
bind 1 "primary"
bind 2 "secondary"
bind 3 "grenades"
bind 4 "melee"
lighterror 4 //set higher (for example 8) if you experience slowdown
bind 1 primary
bind 2 secondary
bind 3 grenades
bind 4 melee
bind R reload
//for alternative weapon binding (more economic) see the end of this file
bind R reload
lighterror 4 //set higher (for example 8) if you experience slowdown
// zoom script
// NOTE: by default this script just devides your sensitivity by 2 while you use the scope
alias altaction [
concatword altaction_ (curweapon)
s
]
alias quicknadethrow [
alias prevweapon (curweapon)
if (> (magvolume 6) 0) [
grenades
attack
] []
onrelease [ sleep 1 [ weapon $prevweapon ] ]
]
loop 7 [ concatword altaction_ $i; alias $s quicknadethrow ] // quick nade throw is default
alias altaction_4 [ zoom 1; onrelease [ zoom 0 ] ] // zoom for the sniper rifle
// NOTE: by default this zoom script just devides your sensitivity by 2 while you use the scope
// if you want to set your own value for it, go to the following line and
// replace (div $sensitivity 2) by your desired sensitivity value:
alias scopesens (div $sensitivity 2)
alias oldsend $sensitivity
alias oldsens $sensitivity
alias zoom [
if (= $arg1 1) [
alias oldsens $sensitivity
sensitivity $scopesens
altaction 1
if (= $sensitivity $scopesens) [] [
alias oldsens $sensitivity
sensitivity $scopesens
setscope 1
]
] [
sensitivity $oldsens
altaction 0
setscope 0
]
]
bind mouse2 [ zoom 1; onrelease [ zoom 0 ] ]
//bind MOUSE2 [ zoom 1; onrelease [ zoom 0 ] ]
bind MOUSE2 [ altaction ]
// alternative zoom toggle:
// alternative zoom toggle
//alias ztoggle 0
//bind mouse2 [ alias ztoggle (= ztoggle 0); zoom $ztoggle ]
//bind MOUSE2 [ alias ztoggle (= ztoggle 0); zoom $ztoggle ]
alias tdm [ mode 0; map $arg1 ]
alias ts [ mode 4; map $arg1 ]
alias ctf [ mode 5; map $arg1 ]
alias dm [ mode 2; map $arg1 ]
alias ffa [ mode 2; map $arg1 ]
alias lms [ mode 3; map $arg1 ]
alias pf [ mode 6; map $arg1 ]
alias lss [ mode 9; map $arg1 ]
alias insta [ mode 10; map $arg1 ]
alias osok [ mode 10; map $arg1 ]
alias tosok [ mode 11; map $arg1 ]
alias vote [ mode $arg1; map $arg2 ]
alias tdm [ vote 0 $arg1 ]
alias ts [ vote 4 $arg1 ]
alias ctf [ vote 5 $arg1 ]
alias dm [ vote 2 $arg1 ]
alias ffa [ vote 2 $arg1 ]
alias lms [ vote 3 $arg1 ]
alias pf [ vote 6 $arg1 ]
alias lss [ vote 9 $arg1 ]
alias insta [ vote 10 $arg1 ]
alias osok [ vote 10 $arg1 ]
alias tosok [ vote 11 $arg1 ]
//--------------------- editing -------------------------------
@@ -104,20 +124,10 @@ alias delta_edit_5 [ entproperty 0 $arg1 ] // and the others
alias delta_game_0 [ if (= $arg1 1) [ shiftweapon 1 ] [ shiftweapon -1 ] ]
alias zfov 100
alias delta_game_1 [
alias zfov (+ $zfov (* $arg1 (div $zfov -5)))
if (< $zfov 10) [ alias zfov 10 ]
if (> $zfov 120) [ alias zfov 120 ]
fov $zfov
]
bind KP_MINUS "conskip 1"
bind KP_PLUS "conskip -1"
//------ALTERTNATIVE WEAPON SWITCHING------ no more 1-2-3-4 /wheel cycling no finger ever leaving WASD
// alternative weapon switching, no more 1-2-3-4 /wheel cycling no finger ever leaving WASD
//uncomment lines (remove the //) below to activate
//alias delta_game_0 [ if (= $arg1 1) [ primary ] [ secondary ] ]