onNewMap native alias
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6306 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -339,6 +339,7 @@ docremark [The servers are written to the config/servers.cfg file. This menu can
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docident [version] [Gets an integer representing the game version. READ ONLY];
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docremark [As example, version 1.0 is represented as value 1000.];
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docident [writecfg] [writes current configuration to config/saved.cfg - automatic on quit];
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docident [onNewMap] [If this alias exists, it will be automatically executed when you start a new map.];
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docsection [Gameplay]
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docident [add2alias] [This will append the passed 2nd argument to any existing content of the alias named in the 1st argument. Several popular aliases have predefined shortcuts using this scriptalias: addOnQuit, addOnLoadOnce, addOnLoadAlways. Check config/scripts.cfg for possible omissions in that list.];
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docexample [foo = "one" add2alias foo two echo foo] [Output: one two];
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@@ -3526,6 +3526,10 @@ Output:
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<remark>If disabled, an updated editing binds system is used, see the comments in "/config/resetbinds.cfg" for more info.</remark>
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</remarks>
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</variable>
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<scriptalias name="onNewMap">
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<description>If this alias exists, it will be automatically executed when you start a new map.</description>
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</scriptalias>
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</identifiers>
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</section>
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@@ -496,7 +496,13 @@ bool empty_world(int factor, bool force) // main empty world creation routine
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void mapenlarge() { if(empty_world(-1, false)) addmsg(SV_NEWMAP, "ri", -1); }
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void mapshrink() { if(empty_world(-2, false)) addmsg(SV_NEWMAP, "ri", -2); }
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void newmap(int i) { if(empty_world(i, false)) addmsg(SV_NEWMAP, "ri", max(i, 0)); }
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void newmap(int i) {
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if(empty_world(i, false))
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{
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addmsg(SV_NEWMAP, "ri", max(i, 0));
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if(identexists("onNewMap")) execute("onNewMap");
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}
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}
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COMMAND(mapenlarge, ARG_NONE);
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COMMAND(mapshrink, ARG_NONE);
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