*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@763 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -524,4 +524,5 @@ void test2()
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conoutf("%f %f %f", player1->o.x, player1->o.y, (float) S((ushort)(player1->o.x), (ushort)(player1->o.y))->floor);
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};
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COMMAND(test2, ARG_NONE);
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COMMAND(test2, ARG_NONE);
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@@ -682,8 +682,7 @@ void process(ENetPacket *packet, int sender, int chan) // sender may be -1
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};
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loopi(3) clients[cn]->pos[i] = getuint(p);
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getuint(p);
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loopi(5) getint(p);
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int state = (getint(p)>>5)&7;
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loopi(6) getint(p);
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if(cl->type==ST_TCPIP)
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{
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cl->position.setsizenodelete(0);
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@@ -17,7 +17,7 @@ guninfo guns[NUMGUNS] =
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{ S_SUBGUN, S_RSUBGUN, 1650, 80, 16/*15*/,0, 0, 70, 15, 30, 1, 2, true, "subgun" },
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{ S_SNIPER, S_RSNIPER, 1950, 1500, 85, 0, 0, 60, 50, 5, 4, 4, false, "sniper" },
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{ S_ASSAULT, S_RASSAULT, 2000, 130, 25, 0, 0, 20, 40, 20, 0, 2, true, "assault" }, //recoil was 44
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{ S_NULL, S_NULL, 1000, 1200, 150, 20, 6, 1, 1, 1, 3, 1, "grenade" },
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{ S_NULL, S_NULL, 1000, 1200, 150, 20, 6, 1, 1, 1, 3, 1, false, "grenade" },
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};
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