AR spread behaviour: 18, 23, 33, 55, 55, 55 (instead of 18, 23, 33, 33, 60, 60)
AR damage from 24 to 22, and less recoil windows binaries git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6957 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -485,7 +485,7 @@ guninfo guns[NUMGUNS] =
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{ "shotgun", S_SHOTGUN, S_RSHOTGUN, 2400, 800, 1, 0, 0, 0, 1, 35, 7, 9, 9, 10, 140, 140, 125, 1, false }, // CAUTION dmg only sane for server!
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{ "subgun", S_SUBGUN, S_RSUBGUN, 1650, 80, 16, 0, 0, 0, 45, 15, 30, 1, 2, 4, 30, 50, 188, 1, true },
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{ "sniper", S_SNIPER, S_RSNIPER, 1950, 1500, 80, 0, 0, 0, 50, 50, 5, 4, 4, 10, 85, 85, 100, 1, false },
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{ "assault", S_ASSAULT, S_RASSAULT, 2000, 120, 24, 0, 0, 0, 18, 40, 18, 0, 2, 2, 22, 55, 115, 1, true },
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{ "assault", S_ASSAULT, S_RASSAULT, 2000, 120, 22, 0, 0, 0, 18, 35, 18, 0, 2, 2, 22, 55, 115, 1, true },
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{ "cpistol", S_PISTOL, S_RPISTOL, 1400, 120, 19, 0, 0, 0, 35, 10, 15, 6, 5, 6, 35, 58, 125, 1, false }, // temporary
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{ "grenade", S_NULL, S_NULL, 1000, 650, 200, 0, 20, 6, 1, 1, 1, 3, 1, 0, 0, 0, 0, 3, false },
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{ "pistol", S_PISTOL, S_RAKIMBO, 1400, 80, 19, 0, 0, 0, 50, 10, 20, 6, 5, 10, 10, 18, 115, 1, true },
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@@ -1394,7 +1394,7 @@ bool carbine::selectable() { return weapon::selectable() && !m_noprimary && this
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assaultrifle::assaultrifle(playerent *owner) : gun(owner, GUN_ASSAULT) {}
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int assaultrifle::dynspread() { return shots > 3 ? 60 : ( info.spread + ( shots > 0 ? ( shots == 1 ? 5 : 15 ) : 0 ) ); }
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int assaultrifle::dynspread() { return shots > 2 ? 55 : ( info.spread + ( shots > 0 ? ( shots == 1 ? 5 : 15 ) : 0 ) ); }
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float assaultrifle::dynrecoil() { return info.recoil + (rnd(8)*-0.01f); }
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bool assaultrifle::selectable() { return weapon::selectable() && !m_noprimary && this == owner->primweap; }
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