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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1187 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -78,8 +78,6 @@ itemstat itemstats[] =
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{16, 0, 72, S_ITEMPUP}, //powerup
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};
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void baseammo(int gun, playerent *d) { d->ammo[gun] = itemstats[gun].add*2; }
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// these two functions are called when the server acknowledges that you really
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// picked up the item (in multiplayer someone may grab it before you).
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@@ -105,7 +103,7 @@ void realpickup(int n, playerent *d)
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break;
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case I_GRENADE:
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equipitem(d, n, d->mag[6], 6);
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player1->thrownademillis = 0;
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d->thrownademillis = 0;
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break;
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case I_HEALTH:
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equipitem(d, n, d->health, 7);
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