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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1186 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -257,11 +257,6 @@ void equip(playerent *d)
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d->mag[d->primary] = magsize(d->primary);
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}
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if (d->hasarmour)
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{
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if(gamemode==m_arena) d->armour = 100;
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}
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d->gunselect = d->primary;
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}
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+1
-2
@@ -167,7 +167,7 @@ struct playerent : dynent
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int mag[NUMGUNS];
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string name, team;
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int shots; //keeps track of shots from auto weapons
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bool reloading, hasarmour, weaponchanging;
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bool reloading, weaponchanging;
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int nextweapon; // weapon we switch to
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int primary; //primary gun
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int nextprimary; // primary after respawning
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@@ -195,7 +195,6 @@ struct playerent : dynent
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history.reset();
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health = 100;
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armour = 0;
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hasarmour = false;
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lastaction = akimbolastaction[0] = akimbolastaction[1] = 0;
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akimbomillis = 0;
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gunselect = GUN_PISTOL;
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