proper reset on botmatch 1st-spawn

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2409 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2008-08-27 17:00:38 +00:00
parent 132c9be72f
commit 5123fd8fc4
+1 -2
View File
@@ -580,8 +580,7 @@ void startmap(const char *name) // called just after a map load
particlereset();
suicided = -1;
spawncycle = -1;
if(m_mp(gamemode)) respawnself();
else findplayerstart(player1);
if(m_valid(gamemode)) respawnself();
player1->frags = player1->flagscore = player1->deaths = player1->lifesequence = 0;
loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->deaths = players[i]->lifesequence = 0;
s_strcpy(clientmap, name);