proper reset on botmatch 1st-spawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2409 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -580,8 +580,7 @@ void startmap(const char *name) // called just after a map load
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particlereset();
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suicided = -1;
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spawncycle = -1;
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if(m_mp(gamemode)) respawnself();
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else findplayerstart(player1);
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if(m_valid(gamemode)) respawnself();
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player1->frags = player1->flagscore = player1->deaths = player1->lifesequence = 0;
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loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->deaths = players[i]->lifesequence = 0;
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s_strcpy(clientmap, name);
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