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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1057 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-06-01 13:54:06 +00:00
parent 4589cecd5d
commit 538a6ed027
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -12,10 +12,10 @@ bool c2sinit = false; // whether we need to tell the other clients our sta
int getclientnum() { return player1 ? player1->clientnum : -1; }
bool multiplayer()
bool multiplayer(bool msg)
{
// check not correct on listen server?
if(curpeer) conoutf("operation not available in multiplayer");
if(curpeer && msg) conoutf("operation not available in multiplayer");
return curpeer!=NULL;
}
+1 -1
View File
@@ -108,7 +108,7 @@ extern void abortconnect();
extern void disconnect(int onlyclean = 0, int async = 0);
extern void toserver(char *text);
extern void addmsg(int type, const char *fmt = NULL, ...);
extern bool multiplayer();
extern bool multiplayer(bool msg = true);
extern bool allowedittoggle();
extern void sendpackettoserv(int chan, struct _ENetPacket *packet);
extern void gets2c();