don't show radar in edit mode

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3022 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2008-10-14 21:53:40 +00:00
parent 619d88cbff
commit 564d5aa7d2
+7 -4
View File
@@ -484,10 +484,13 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
if(p->state==CS_ALIVE && !hidehudequipment) drawequipicons(p);
glMatrixMode(GL_MODELVIEW);
if(/*!menu &&*/ (!hideradar || showmap)) drawradar(p, w, h);
if(!hideteam && m_teammode) drawteamicons(w, h);
glMatrixMode(GL_PROJECTION);
if(!editmode)
{
glMatrixMode(GL_MODELVIEW);
if(/*!menu &&*/ (!hideradar || showmap)) drawradar(p, w, h);
if(!hideteam && m_teammode) drawteamicons(w, h);
glMatrixMode(GL_PROJECTION);
}
char *infostr = editinfo();
int commandh = 1570 + FONTH;