#276 Character Model Location..

This commit is contained in:
drian
2021-05-05 10:10:38 +02:00
parent 92bbb6ec05
commit 57d46e2e68
3 changed files with 12 additions and 11 deletions
+7 -7
View File
@@ -1240,11 +1240,11 @@ bool menukey(int code, bool isdown, SDL_Keymod mod)
}
}
bool rendermenumdl()
void rendermenumdl()
{
if(!curmenu) return false;
if(!curmenu) return;
gmenu &m = *curmenu;
if(!m.mdl) return false;
if(!m.mdl) return;
glPushMatrix();
glLoadIdentity();
@@ -1256,8 +1256,8 @@ bool rendermenumdl()
bool isweapon = !strncmp(m.mdl, "weapons", strlen("weapons"));
vec pos;
if(!isweapon) pos = vec(2.0f, 1.2f, -0.4f);
else pos = vec(2.0f, 0, 1.7f);
if(!isweapon) pos = vec(0.5f, 0.3f, -0.1f);
else pos = vec(0.50f, 0, 0.425f);
float yaw = 1.0f, pitch = isplayermodel || isweapon ? 0.0f : camera1->pitch;
if(m.rotspeed) yaw += lastmillis/5.0f/100.0f*m.rotspeed;
@@ -1276,11 +1276,11 @@ bool rendermenumdl()
a[0].name = "weapons/subgun/world";
a[0].tag = "tag_weapon";
}
rendermodel(isplayermodel ? "playermodels" : m.mdl, m.anim|ANIM_DYNALLOC, tex, -1, pos, 0, yaw, pitch, 0, 0, NULL, a, m.scale ? m.scale/25.0f : 1.0f);
float scale = (m.scale ? m.scale * 0.04f: 1.0f) * 0.25f;
rendermodel(isplayermodel ? "playermodels" : m.mdl, m.anim|ANIM_DYNALLOC, tex, -1, pos, 0, yaw, pitch, 0, 0, NULL, a, scale);
glPopMatrix();
dimeditinfopanel = 0;
return !(isplayermodel || isweapon);
}
void gmenu::refresh()
+1 -1
View File
@@ -173,7 +173,7 @@ extern void menuheader(void *menu, char *header, char *footer, bool heap = false
extern void menusay(const char *text);
extern bool menukey(int code, bool isdown = true, SDL_Keymod mod = KMOD_NONE);
extern void *addmenu(const char *name, const char *title = NULL, bool allowinput = true, void (__cdecl *refreshfunc)(void *, bool) = NULL, bool (__cdecl *keyfunc)(void *, int, bool) = NULL, bool hotkeys = false, bool forwardkeys = false);
extern bool rendermenumdl();
extern void rendermenumdl();
extern void menuset(void *m, bool save = true);
extern void menuselect(void *menu, int sel);
extern void showmenu(const char *name, bool top = true);
+4 -3
View File
@@ -950,12 +950,13 @@ void sethudgunperspective(bool on)
void drawhudgun()
{
sethudgunperspective(true);
if(!rendermenumdl() && hudgun && (specthudgun || !player1->isspectating()) && camera1->type==ENT_PLAYER)
if(hudgun && (specthudgun || !player1->isspectating()) && camera1->type==ENT_PLAYER)
{
playerent *p = (playerent *)camera1;
if(p->state==CS_ALIVE) p->weaponsel->renderhudmodel();
}
rendermenumdl();
sethudgunperspective(false);
}
@@ -1127,7 +1128,7 @@ void gl_drawframe(int w, int h, float changelod, float curfps, int elapsed)
// Added by Rick: Need todo here because of drawing the waypoints
WaypointClass.Think();
// end add
drawhudgun();
resettmu(0);