#276 Character Model Location..
This commit is contained in:
@@ -1240,11 +1240,11 @@ bool menukey(int code, bool isdown, SDL_Keymod mod)
|
||||
}
|
||||
}
|
||||
|
||||
bool rendermenumdl()
|
||||
void rendermenumdl()
|
||||
{
|
||||
if(!curmenu) return false;
|
||||
if(!curmenu) return;
|
||||
gmenu &m = *curmenu;
|
||||
if(!m.mdl) return false;
|
||||
if(!m.mdl) return;
|
||||
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
@@ -1256,8 +1256,8 @@ bool rendermenumdl()
|
||||
bool isweapon = !strncmp(m.mdl, "weapons", strlen("weapons"));
|
||||
|
||||
vec pos;
|
||||
if(!isweapon) pos = vec(2.0f, 1.2f, -0.4f);
|
||||
else pos = vec(2.0f, 0, 1.7f);
|
||||
if(!isweapon) pos = vec(0.5f, 0.3f, -0.1f);
|
||||
else pos = vec(0.50f, 0, 0.425f);
|
||||
|
||||
float yaw = 1.0f, pitch = isplayermodel || isweapon ? 0.0f : camera1->pitch;
|
||||
if(m.rotspeed) yaw += lastmillis/5.0f/100.0f*m.rotspeed;
|
||||
@@ -1276,11 +1276,11 @@ bool rendermenumdl()
|
||||
a[0].name = "weapons/subgun/world";
|
||||
a[0].tag = "tag_weapon";
|
||||
}
|
||||
rendermodel(isplayermodel ? "playermodels" : m.mdl, m.anim|ANIM_DYNALLOC, tex, -1, pos, 0, yaw, pitch, 0, 0, NULL, a, m.scale ? m.scale/25.0f : 1.0f);
|
||||
float scale = (m.scale ? m.scale * 0.04f: 1.0f) * 0.25f;
|
||||
rendermodel(isplayermodel ? "playermodels" : m.mdl, m.anim|ANIM_DYNALLOC, tex, -1, pos, 0, yaw, pitch, 0, 0, NULL, a, scale);
|
||||
|
||||
glPopMatrix();
|
||||
dimeditinfopanel = 0;
|
||||
return !(isplayermodel || isweapon);
|
||||
}
|
||||
|
||||
void gmenu::refresh()
|
||||
|
||||
+1
-1
@@ -173,7 +173,7 @@ extern void menuheader(void *menu, char *header, char *footer, bool heap = false
|
||||
extern void menusay(const char *text);
|
||||
extern bool menukey(int code, bool isdown = true, SDL_Keymod mod = KMOD_NONE);
|
||||
extern void *addmenu(const char *name, const char *title = NULL, bool allowinput = true, void (__cdecl *refreshfunc)(void *, bool) = NULL, bool (__cdecl *keyfunc)(void *, int, bool) = NULL, bool hotkeys = false, bool forwardkeys = false);
|
||||
extern bool rendermenumdl();
|
||||
extern void rendermenumdl();
|
||||
extern void menuset(void *m, bool save = true);
|
||||
extern void menuselect(void *menu, int sel);
|
||||
extern void showmenu(const char *name, bool top = true);
|
||||
|
||||
@@ -950,12 +950,13 @@ void sethudgunperspective(bool on)
|
||||
void drawhudgun()
|
||||
{
|
||||
sethudgunperspective(true);
|
||||
|
||||
if(!rendermenumdl() && hudgun && (specthudgun || !player1->isspectating()) && camera1->type==ENT_PLAYER)
|
||||
|
||||
if(hudgun && (specthudgun || !player1->isspectating()) && camera1->type==ENT_PLAYER)
|
||||
{
|
||||
playerent *p = (playerent *)camera1;
|
||||
if(p->state==CS_ALIVE) p->weaponsel->renderhudmodel();
|
||||
}
|
||||
rendermenumdl();
|
||||
|
||||
sethudgunperspective(false);
|
||||
}
|
||||
@@ -1127,7 +1128,7 @@ void gl_drawframe(int w, int h, float changelod, float curfps, int elapsed)
|
||||
// Added by Rick: Need todo here because of drawing the waypoints
|
||||
WaypointClass.Think();
|
||||
// end add
|
||||
|
||||
|
||||
drawhudgun();
|
||||
|
||||
resettmu(0);
|
||||
|
||||
Reference in New Issue
Block a user