remove that annoying extra conoutf from botgames

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7331 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
RandumKiwi
2013-03-09 22:53:26 +00:00
parent cf6f3dfb94
commit 5846656953
2 changed files with 3 additions and 4 deletions
+2 -3
View File
@@ -666,7 +666,7 @@ void CBotManager::CreateSkillData()
}
}
conoutf("done\n");
conoutf("done");
}
void CBotManager::InitSkillData()
@@ -988,9 +988,8 @@ bool botmode()
void addbot(char *arg1, char *arg2, char *arg3)
{
if(!botmode()) return;
conoutf("Creating bot...\n");
botent *b = BotManager.CreateBot(arg1, arg2, arg3);
if (b) conoutf("connected: %s", b->name);
if (b) conoutf("Bot connected: %s", b->name);
else { conoutf("Error: Couldn't create bot!"); return; }
}
COMMAND(addbot, "sss");
+1 -1
View File
@@ -482,7 +482,7 @@ struct Slot
vector<Slot> slots;
void texturereset() { slots.setsize(0); }
void texturereset() { if(execcontext==IEXC_MAPCFG) slots.setsize(0); }
void texture(char *scale, char *name)
{