some fixes for OSX
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@@ -3053,17 +3053,19 @@ typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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#endif
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#ifndef GL_ARB_vertex_buffer_object
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#if !defined(GL_ARB_vertex_buffer_object) && !defined(__APPLE__)
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/* GL types for handling large vertex buffer objects */
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typedef ptrdiff_t GLintptrARB;
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typedef ptrdiff_t GLsizeiptrARB;
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#endif
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#ifndef GL_ARB_shader_objects
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#ifndef GL_ARB_shader
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/* GL types for handling shader object handles and program/shader text */
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typedef char GLcharARB; /* native character */
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#ifndef __APPLE__
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typedef unsigned int GLhandleARB; /* shader object handle */
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#endif
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#endif
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/* GL types for "half" precision (s10e5) float data in host memory */
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#ifndef GL_ARB_half_float_pixel
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@@ -39,7 +39,9 @@
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#ifndef BOT_H
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#define BOT_H
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#ifndef RELEASE_BUILD
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#define RELEASE_BUILD // Set when you want to make a release build
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#endif
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#include "bot_util.h"
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#include "bot_waypoint.h"
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+1
-1
@@ -441,7 +441,7 @@ void setupscreen(int &usedcolorbits, int &useddepthbits, int &usedfsaa)
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int flags = SDL_RESIZABLE;
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#if defined(WIN32) || defined(__APPLE__)
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flags = 0;
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putenv("SDL_VIDEO_CENTERED=1"); //Center window
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putenv(newstring("SDL_VIDEO_CENTERED=1")); //Center window
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#endif
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if(fullscreen) flags |= SDL_FULLSCREEN;
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SDL_Rect **modes = SDL_ListModes(NULL, SDL_OPENGL|flags);
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