colourcoded editmode sparklies

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5699 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
flowtron
2010-09-26 22:10:24 +00:00
parent a4133904ec
commit 5912a80a5e
2 changed files with 73 additions and 40 deletions
+27 -1
View File
@@ -168,7 +168,33 @@ void renderentities()
if(ice) continue;
vec v(e.x, e.y, e.z);
if(vec(v).sub(camera1->o).dot(camdir) < 0) continue;
particle_splash(i == closest ? 12 : 2, 2, 40, v);
//particle_splash(i == closest ? 12 : 2, 2, 40, v);
int sc = 17; // "carrot" (orange) - entity slot currently unused, possibly "reserved"
if(i==closest)
{
sc = 2;
}
else switch(e.type)
{
case LIGHT : sc = 12; break; // white
case PLAYERSTART: sc = 13; break; // green
case I_CLIPS:
case I_AMMO:
case I_GRENADE: sc = 14; break; // red
case I_HEALTH:
case I_HELMET:
case I_ARMOUR:
case I_AKIMBO: sc = 15; break; // yellow
case MAPMODEL:
case SOUND: sc = 16; break; // magenta
case LADDER:
case CLIP:
case PLCLIP: sc = 18; break; // grey
case CTF_FLAG: sc = 19; break; // turquoise
default: break;
}
//particle_splash(sc, i==closest?6:2, i==closest?120:40, v);
particle_splash(sc, 2, 40, v);
}
}
}
+46 -39
View File
@@ -15,14 +15,14 @@ static void genface(int depth, int i1, int i2, int i3)
hemiindices[face+1] = i2;
hemiindices[face+2] = i3;
subdivide(depth, face);
}
}
static void subdivide(int depth, int face)
{
{
if(depth-- <= 0) return;
int idx[6];
loopi(3) idx[i] = hemiindices[face+i];
loopi(3)
loopi(3)
{
int vert = heminumverts++;
hemiverts[vert] = vec(hemiverts[idx[i]]).add(hemiverts[idx[(i+1)%3]]).normalize(); //push on to unit sphere
@@ -35,7 +35,7 @@ static void subdivide(int depth, int face)
//subdiv version wobble much more nicely than a lat/longitude version
static void inithemisphere(int hres, int depth)
{
{
const int tris = hres << (2*depth);
heminumverts = heminumindices = 0;
DELETEA(hemiverts);
@@ -52,14 +52,14 @@ static void inithemisphere(int hres, int depth)
}
GLuint createexpmodtex(int size, float minval)
{
{
uchar *data = new uchar[size*size], *dst = data;
loop(y, size) loop(x, size)
{
float dx = 2*float(x)/(size-1) - 1, dy = 2*float(y)/(size-1) - 1;
float z = max(0.0f, 1.0f - dx*dx - dy*dy);
if(minval) z = sqrtf(z);
else loopk(2) z *= z;
else loopk(2) z *= z;
*dst++ = uchar(max(z, minval)*255);
}
GLuint tex = 0;
@@ -70,8 +70,8 @@ GLuint createexpmodtex(int size, float minval)
}
static struct expvert
{
vec pos;
{
vec pos;
float u, v, s, t;
} *expverts = NULL;
@@ -81,7 +81,7 @@ static GLuint lastexpmodtex = 0;
VARP(mtexplosion, 0, 1, 1);
void setupexplosion()
{
{
if(!hemiindices) inithemisphere(5, 2);
static int lastexpmillis = 0;
@@ -124,7 +124,7 @@ void setupexplosion()
glActiveTexture_(GL_TEXTURE0_ARB);
glClientActiveTexture_(GL_TEXTURE0_ARB);
if(!expmodtex[0]) expmodtex[0] = createexpmodtex(64, 0);
if(!expmodtex[1]) expmodtex[1] = createexpmodtex(64, 0.25f);
lastexpmodtex = 0;
@@ -164,7 +164,7 @@ void drawexplosion(bool inside, float r, float g, float b, float a)
}
void cleanupexplosion()
{
{
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -184,7 +184,7 @@ void cleanupexplosion()
}
}
#define MAXPARTYPES 13
#define MAXPARTYPES 20
struct particle { vec o, d; int fade, type; int millis; particle *next; };
particle *parlist[MAXPARTYPES], *parempty = NULL;
@@ -250,19 +250,26 @@ void newparticle(const vec &o, const vec &d, int fade, int type)
static struct parttype { int type; float r, g, b; int gr, tex; float sz; } parttypes[] =
{
{ PT_PART, 0.4f, 0.4f, 0.4f, 2, 0, 0.06f }, // yellow: sparks
{ PT_PART, 0.4f, 0.4f, 0.4f, 2, 0, 0.06f }, // yellow: sparks
{ PT_PART, 1.0f, 1.0f, 1.0f, 20, 1, 0.15f }, // grey: small smoke
{ PT_PART, 0.2f, 0.2f, 1.0f, 20, 0, 0.08f }, // blue: edit mode entities
{ PT_PART, 0.0f, 0.0f, 1.0f, 20, 0, 0.08f }, // blue: edit mode closest ent
{ PT_BLOOD, 0.5f, 0.0f, 0.0f, 1, 4, 0.3f }, // red: blood spats
{ PT_PART, 1.0f, 0.1f, 0.1f, 0, 1, 0.2f }, // red: demotrack
{ PT_FIREBALL, 1.0f, 0.5f, 0.5f, 0, 2, 7.0f }, // explosion fireball
{ PT_SHOTLINE, 1.0f, 1.0f, 0.7f, 0, -1, 0.0f }, // yellow: shotline
{ PT_BULLETHOLE, 1.0f, 1.0f, 1.0f, 0, 3, 0.3f }, // hole decal
{ PT_BULLETHOLE, 1.0f, 1.0f, 1.0f, 0, 3, 0.3f }, // hole decal
{ PT_STAIN, 0.5f, 0.0f, 0.0f, 0, 4, 0.6f }, // red: blood stain
{ PT_DECAL, 1.0f, 1.0f, 1.0f, 0, 5, 1.5f }, // scorch decal
{ PT_HUDFLASH, 1.0f, 1.0f, 1.0f, 0, 6, 0.7f }, // hudgun muzzle flash
{ PT_FLASH, 1.0f, 1.0f, 1.0f, 0, 6, 0.7f }, // muzzle flash
{ PT_PART, 1.0f, 0.5f, 0.2f, 20, 0, 0.08f }, // orange: edit mode closest ent
{ PT_HUDFLASH, 1.0f, 1.0f, 1.0f, 0, 6, 0.7f }, // hudgun muzzle flash
{ PT_FLASH, 1.0f, 1.0f, 1.0f, 0, 6, 0.7f }, // muzzle flash
{ PT_PART, 1.0f, 1.0f, 1.0f, 20, 0, 0.08f }, // white: edit mode ent type : light
{ PT_PART, 0.0f, 1.0f, 0.0f, 20, 0, 0.08f }, // green: edit mode ent type : spawn
{ PT_PART, 1.0f, 0.0f, 0.0f, 20, 0, 0.08f }, // red: edit mode ent type : ammo
{ PT_PART, 1.0f, 1.0f, 0.0f, 20, 0, 0.08f }, // yellow: edit mode ent type : pickup
{ PT_PART, 1.0f, 0.0f, 1.0f, 20, 0, 0.08f }, // magenta: edit mode ent type : model, sound
{ PT_PART, 1.0f, 0.5f, 0.2f, 20, 0, 0.08f }, // orange: edit mode ent type : "carrot"
{ PT_PART, 0.5f, 0.5f, 0.5f, 20, 0, 0.08f }, // grey: edit mode ent type : ladder, (pl)clip
{ PT_PART, 0.0f, 1.0f, 1.0f, 20, 0, 0.08f }, // turquoise: edit mode ent type : CTF-flag
};
VAR(particlesize, 20, 100, 500);
@@ -328,7 +335,7 @@ void render_particles(int time, int typemask)
case PT_BLOOD:
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
glColor3f(1-pt.r, 1-pt.g, 1-pt.b);
glColor3f(1-pt.r, 1-pt.g, 1-pt.b);
glBegin(GL_QUADS);
break;
@@ -337,9 +344,9 @@ void render_particles(int time, int typemask)
glBegin(GL_QUADS);
break;
}
for(particle *p, **pp = &parlist[i]; (p = *pp);)
{
{
switch(pt.type)
{
case PT_HUDFLASH:
@@ -353,7 +360,7 @@ void render_particles(int time, int typemask)
vec(-camright.x-camup.x, -camright.y-camup.y, -camright.z-camup.z)
};
loopk(4) corners[k].rotate(p->d.x, p->d.y, camdir).mul(sz*p->d.z).add(p->o);
glTexCoord2i(0, 1); glVertex3fv(corners[0].v);
glTexCoord2i(1, 1); glVertex3fv(corners[1].v);
glTexCoord2i(1, 0); glVertex3fv(corners[2].v);
@@ -370,7 +377,7 @@ void render_particles(int time, int typemask)
glTexCoord2i(0, 0); glVertex3f(p->o.x+(-camright.x-camup.x)*sz, p->o.y+(-camright.y-camup.y)*sz, p->o.z+(-camright.z-camup.z)*sz);
xtraverts += 4;
break;
case PT_FIREBALL:
{
sz = 1.0f + (pt.sz-1.0f)*min(p->fade, lastmillis-p->millis)/p->fade;
@@ -386,11 +393,11 @@ void render_particles(int time, int typemask)
glRotatef(lastmillis/7.0f, 0, 0, 1);
glScalef(-sz, sz, -sz);
drawexplosion(inside, pt.r, pt.g, pt.b, 1.0f-sz/pt.sz);
glPopMatrix();
glPopMatrix();
xtraverts += heminumverts;
break;
}
case PT_SHOTLINE:
glVertex3f(p->o.x, p->o.y, p->o.z);
glVertex3f(p->d.x, p->d.y, p->d.z);
@@ -402,7 +409,7 @@ void render_particles(int time, int typemask)
sqr *s = S((int)p->o.x, (int)p->o.y);
glColor4f(s->r/127.5f, s->g/127.5f, s->b/127.5, max(0.0f, min((p->millis+p->fade - lastmillis)/1000.0f, 0.7f)));
vec dx(0, 0, 0), dy(0, 0, 0);
loopk(3) if(p->d[k]) { dx[(k+1)%3] = -1; dy[(k+2)%3] = p->d[k]; break; }
loopk(3) if(p->d[k]) { dx[(k+1)%3] = -1; dy[(k+2)%3] = p->d[k]; break; }
int o = detrnd((size_t)p, 11);
static const int tc[4][2] = { {0, 1}, {1, 1}, {1, 0}, {0, 0} };
glTexCoord2i(tc[o%4][0], tc[o%4][1]); glVertex3f(p->o.x+(-dx.x+dy.x)*pt.sz, p->o.y+(-dx.y+dy.y)*pt.sz, p->o.z+(-dx.z+dy.z)*pt.sz);
@@ -419,11 +426,11 @@ void render_particles(int time, int typemask)
glColor4f(pt.r*blend, pt.g*blend, pt.b*blend, blend);
vec dx(0, 0, 0), dy(0, 0, 0);
int tx = 0, ty = 1;
loopk(3) if(p->d[k])
{
dx[(k+1)%3] = -1; dy[(k+2)%3] = p->d[k];
loopk(3) if(p->d[k])
{
dx[(k+1)%3] = -1; dy[(k+2)%3] = p->d[k];
if(k<2) { tx = k^1; ty = 2; }
break;
break;
}
glTexCoord2f(0.5f+0.5f*(-dx[tx]+dy[tx]), 0.5f+0.5f*(-dx[ty]+dy[ty])); glVertex3f(p->o.x+(-dx.x+dy.x)*pt.sz, p->o.y+(-dx.y+dy.y)*pt.sz, p->o.z+(-dx.z+dy.z)*pt.sz);
glTexCoord2f(0.5f+0.5f*( dx[tx]+dy[tx]), 0.5f+0.5f*( dx[ty]+dy[ty])); glVertex3f(p->o.x+( dx.x+dy.x)*pt.sz, p->o.y+( dx.y+dy.y)*pt.sz, p->o.z+( dx.z+dy.z)*pt.sz);
@@ -445,7 +452,7 @@ void render_particles(int time, int typemask)
xtraverts += 4;
break;
}
case PT_STAIN:
{
float blend = max(0.0f, min((p->millis+p->fade - lastmillis)/1000.0f, 1.0f));
@@ -463,7 +470,7 @@ void render_particles(int time, int typemask)
break;
}
}
if(time < 0) pp = &p->next;
else if(!p->fade || lastmillis-p->millis>p->fade)
{
@@ -474,7 +481,7 @@ void render_particles(int time, int typemask)
else
{
if(pt.gr) p->o.z -= ((lastmillis-p->millis)/3.0f)*time/(pt.gr*10000);
if(pt.type==PT_PART || pt.type==PT_BLOOD)
if(pt.type==PT_PART || pt.type==PT_BLOOD)
{
p->o.add(vec(p->d).mul(time/20000.0f));
if(OUTBORD((int)p->o.x, (int)p->o.y))
@@ -486,7 +493,7 @@ void render_particles(int time, int typemask)
}
}
if(pt.type==PT_BLOOD)
{
{
sqr *s = S((int)p->o.x, (int)p->o.y);
if(s->type==SPACE && p->o.z<=s->floor)
{
@@ -500,7 +507,7 @@ void render_particles(int time, int typemask)
pp = &p->next;
}
}
switch(pt.type)
{
case PT_HUDFLASH:
@@ -521,7 +528,7 @@ void render_particles(int time, int typemask)
case PT_FIREBALL:
cleanupexplosion();
break;
}
}
if(pt.tex<0) glEnable(GL_TEXTURE_2D);
}
@@ -538,7 +545,7 @@ void particle_emit(int type, int *args, int basetime, int seed, const vec &p)
if(type<0 || type>=MAXPARTYPES) return;
parttype &pt = parttypes[type];
if(pt.type==PT_FIREBALL) particle_fireball(type, p);
else if(pt.type==PT_FLASH || pt.type==PT_HUDFLASH)
else if(pt.type==PT_FLASH || pt.type==PT_HUDFLASH)
{
if(lastmillis - basetime < args[0])
particle_flash(type, args[1]>0 ? args[1]/100.0f : 1.0f, seed%360, p);
@@ -641,7 +648,7 @@ void addshotline(dynent *pl, const vec &from, const vec &to)
if(pl == player1 || !shotlinettl || !shotline) return;
bool fx = shotlinettl > 0 && (player1->isspectating() || !multiplayer(false)); // allow fx only in spect mode and locally
if(rnd(3) && !fx) return; // show all shotlines when fx enabled
int start = (camera1->o.dist(to) <= 10.0f) ? 8 : 5;
vec unitv;
float dist = to.dist(from, unitv);