quicknaderelease fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4745 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -97,10 +97,10 @@ void shiftweapon(int s)
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void quicknaderelease()
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{
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if(player1->state == CS_ALIVE && player1->weaponsel->type == GUN_GRENADE)
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if(player1->state == CS_ALIVE)
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{
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attack(false);
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selectweapon(player1->prevweaponsel);
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if(player1->weaponsel->type == GUN_GRENADE) selectweapon(player1->prevweaponsel);
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}
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}
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