motivate mappers to use mapmsg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4154 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -294,7 +294,7 @@ bool load_world(char *mname) // still supports all map formats that have
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if(tmp.sfactor<SMALLEST_FACTOR || tmp.sfactor>LARGEST_FACTOR || tmp.numents > MAXENTITIES) { conoutf("\f3illegal map size"); gzclose(f); return false; }
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if(tmp.version>=4 && gzread(f, &tmp.waterlevel, sizeof(int)*16)!=sizeof(int)*16) { conoutf("\f3while reading map: header malformatted"); gzclose(f); return false; }
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hdr = tmp;
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loadingscreen();
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loadingscreen("%s", hdr.maptitle);
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resetmap();
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if(hdr.version>=4)
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{
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