*** empty log message ***

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-04-03 20:17:45 +00:00
parent 979bad576e
commit 5ad9d2a9ec
5 changed files with 47 additions and 43 deletions
+2
View File
@@ -146,9 +146,11 @@ botent *newbotent() // create a new blank player
loopv(players) if(i!=getclientnum() && !players[i])
{
players[i] = d;
d->clientnum = i;
return d;
}
if(players.length()==getclientnum()) players.add(NULL);
d->clientnum = players.length();
players.add(d);
return d;
}
+7 -5
View File
@@ -40,13 +40,15 @@ void conline(const char *sf, bool highlight) // add a line to the console
}
}
const int CONSPAD = FONTH/3;
void conoutf(const char *s, ...)
{
s_sprintfdv(sf, s);
puts(sf);
s = sf;
int n = 0, visible;
while((visible = text_visible(s, (VIRTW-VIRTH/6-10-FONTH)*2))) // cut strings to fit on screen
while((visible = text_visible(s, VIRTW*2-2*CONSPAD-2*FONTH/3))) // cut strings to fit on screen
{
const char *newline = (const char *)memchr(s, '\n', visible);
if(newline) visible = newline+1-s;
@@ -73,11 +75,11 @@ void renderconsole() // render buffer taking into
{
if(fullconsole)
{
int w = VIRTW*4/3, h = VIRTH*4/3;
int numl = h/2/(FONTH*5/4);
int w = VIRTW*2, h = VIRTH*2;
int numl = (h*2/5)/(FONTH*5/4);
int offset = min(conskip, max(conlines.length() - numl, 0));
blendbox(0, 0, w, (numl+1)*FONTH*5/4, true);
loopi(numl) draw_text(offset+i>=conlines.length() ? "" : conlines[offset+i].cref, FONTH/3, (FONTH*5/4)*(numl-i-1)+FONTH/3);
blendbox(CONSPAD, CONSPAD, w-CONSPAD, CONSPAD+(numl+1)*FONTH*5/4, true);
loopi(numl) draw_text(offset+i>=conlines.length() ? "" : conlines[offset+i].cref, CONSPAD+FONTH/3, CONSPAD+(FONTH*5/4)*(numl-i-1)+FONTH/3);
}
else
{
+5 -5
View File
@@ -251,16 +251,16 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
if(!hideradar) drawradar(w, h);
char *infostr = editinfo();
if(getcurcommand()) rendercommand(20, 1570);
else if(infostr) draw_text(infostr, 20, 1570);
else if(targetplayer) draw_text(targetplayer->name, 20, 1570);
glPopMatrix();
glPushMatrix();
glOrtho(0, VIRTW*2, VIRTH*2, 0, -1, 1);
char *infostr = editinfo();
if(getcurcommand()) rendercommand(40, 3140);
else if(infostr) draw_text(infostr, 40, 3140);
else if(targetplayer) draw_text(targetplayer->name, 40, 3140);
renderconsole();
if(!hidestats)
{
-33
View File
@@ -245,36 +245,3 @@ void renderclients()
if(player1->state==CS_DEAD) renderplayer(player1);
}
void renderbounceents()
{
loopv(bounceents)
{
bounceent *p = bounceents[i];
if(!p) continue;
string model;
float z = p->o.z;
switch(p->bouncestate)
{
case NADE_THROWED:
s_strcpy(model, "weapons/grenade/static");
break;
case GIB:
default:
{
uint n = (((4*(uint)(size_t)p)+(uint)p->timetolife)%3)+1;
s_sprintf(model)("misc/gib0%u", n);
int t = lastmillis-p->millis;
if(t>p->timetolife-2000)
{
t -= p->timetolife-2000;
z -= t*t/4000000000.0f*t;
}
break;
}
}
path(model);
rendermodel(model, ANIM_MAPMODEL|ANIM_LOOP, 0, 1.1f, p->o.x, z, p->o.y, p->yaw, p->pitch, 10.0f);
}
}
+33
View File
@@ -380,6 +380,39 @@ void clearbounceents()
loopv(bounceents) if(bounceents[i]) { delete bounceents[i]; bounceents.remove(i); }
}
void renderbounceents()
{
loopv(bounceents)
{
bounceent *p = bounceents[i];
if(!p) continue;
string model;
float z = p->o.z;
switch(p->bouncestate)
{
case NADE_THROWED:
s_strcpy(model, "weapons/grenade/static");
break;
case GIB:
default:
{
uint n = (((4*(uint)(size_t)p)+(uint)p->timetolife)%3)+1;
s_sprintf(model)("misc/gib0%u", n);
int t = lastmillis-p->millis;
if(t>p->timetolife-2000)
{
t -= p->timetolife-2000;
z -= t*t/4000000000.0f*t;
}
break;
}
}
path(model);
rendermodel(model, ANIM_MAPMODEL|ANIM_LOOP, 0, 1.1f, p->o.x, z, p->o.y, p->yaw, p->pitch, 10.0f);
}
}
VARP(gibnum, 0, 6, 1000);
VARP(gibttl, 0, 5000, 15000);
VARP(gibspeed, 1, 30, 100);